透過您的圖書館登入
IP:3.145.175.71
  • 學位論文

線上遊戲企劃方法之研究

The Methodology of on-line Computer Game In Planning Design

指導教授 : 吳鼎武‧瓦歷斯
若您是本文的作者,可授權文章由華藝線上圖書館中協助推廣。

摘要


這幾年來,網路快速的發展,加上高速寬頻網路的普及,已經深入了我們每個人的家庭之中。而網路咖啡廳這類新興行業的誕生,讓大家能更方便,隨時隨地享受到網路所帶來的便利及娛樂。在台灣經濟一片不景氣的情況下,網路遊戲產業卻在這種情況下異軍突起,熱鬧滾滾,百家爭鳴,每個月的營收成長驚人。回顧台灣近幾年來的情形﹙2000~2001年﹚,市面上的遊戲大多是由國內各家廠商代理國外的遊戲,國人自行開發設計的遊戲仍然不多。這些遊戲產業公司在為了能讓公司永續經營的前提之下,紛紛建立起屬於自己的遊戲軟體開發團隊,並且積極的汲取國外的經驗及知識,相信在國內各大業者的努力之下,台灣的遊戲產業一定能夠即起直追,趕上國外的水準。 本研究以線上角色扮演類型遊戲﹙RPG﹚為研究對象,以質化訪問法對遊戲公司的企劃人員進行訪談,並整理、分析各家遊戲企劃人員進行遊戲企劃設計時的經驗及方法,尋求「遊戲企劃」設計方法的原則。訪談結果得到8點遊戲企劃要點─類型、圖形外觀及需求、介面風格、引擎、目標族群、客戶端平台、授權或原創概念、遊戲方式。也將此研究成果以「奇幻文學」的故事類型,參照「龍槍編年史」小說為故事藍本來撰寫一份線上遊戲企劃書。

並列摘要


In these years, based on rapid development and popularization, Internet and high-speed broadband have already gone deep into each family in Taiwan. And it is Internet bar, a newly rising industry using Internet to be its business material, that provides convenience to everyone and makes everyone enjoy the recreation. During the depression, on-line-computer game industry suddenly emerge a new force and even it can make big amount of profit. However, to review backwards in 2000 – 2001, there not so many on-line-computer games are planed and designed by ourselves; most of the on-line-computer games in Taiwan’s market place are presented and are coming from other countries. In order to operate a business forever, those on-line-computer game companies form a group to plan and design their own on-line-computer game. And try to learn, get the know-how and experience aggressively from other foreign companies. Based on the improvement by these companies, it is believal that local on-line-computer game industry can rouse to catch up the level as good as other foreign on-line-computer game companies. This study focused on the role-playing games(RPG). Using qualitative research, the researcher take interview to the planning and designing staffs in the game company, trying to make up and analyze the information and data about the staffs’ experience and methods during planning and designing a game. The research wants to know the principles of planning and design method of on-line-Computer Game. Based on these analyze result, the researcher create a script of Fantasy Literature story, planning and designing an on-line-computer game.

參考文獻


施志昇﹙1998,2月﹚:〈解開互動式多媒體的「故事碼」〉。《教學科技與媒體》。37期:p10-27。
陳佳評﹙1994﹚:《多媒體遊戲的劇本企劃及快速產生雛形環境》。國立中央大學資訊工程研究所碩士論文。
曾信嘉﹙1995﹚:《一個電腦遊戲程式的發展環境》。國立台灣大學電信工程學研究所碩士論文。
Alessi, S. M., & Trolloip, S. R. ﹙1985﹚:Computer-based instruction : Methods and development.New Jersey : Prentice-Hall .
Barker, M. and Game, M.﹙Eds.﹚﹙1986﹚:C.G. Jung analytical psychology:It’s theory and practice﹙the Tavistock lectures﹚London : Ark Paperbacks .

被引用紀錄


董丞家(2007)。線上遊戲成功的關鍵因素交互影響之分析〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu200700463
蔡慶同(2005)。「創意」如何成為「商品」:論台灣動畫及遊戲產業的文化、工業與創新〔博士論文,國立臺灣大學〕。華藝線上圖書館。https://doi.org/10.6342/NTU.2005.01920
李智仁(2007)。日文遊戲對玩家在日本文化偏好與認同之相關性探討〔碩士論文,亞洲大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0118-0807200916284319

延伸閱讀