在現實生活中,我們習慣使用獎勵的方式來教導學生,因為獎賞可以很容易地激起學生的學習動機,而且可以也很快的看到成效。然而做為獎勵的獎賞會直接影響到其效果。本論文以線上卡片遊戲系統整合英語單字練習系統,讓學生們在玩樂的同時,也進行到學習。 一般常見的傳統獎賞,不外乎是小星星、貼紙之類的東西,收集起來可能可以用來跟老師兌換其他獎品,例如文具組。不過這些物品實際上對學生的價值並不大,例如無法在放學後使用,或者可能會消耗掉。因此我們需要一種特別的,且可以持續擁有的獎賞來提升學生的動機。 本論文設計了一個線上卡片遊戲,並以其中的卡片做為獎賞。配合線上英語單字練習做為發放卡片的方式,針對國小五年級的學生進行長達六個禮拜的實驗。文中針對卡片遊戲的分析、設計做了詳盡的說明,並且展示了實作成品的卡片遊戲畫面。最後根據收集到的資料進行分析,證實此獎賞方式能夠提升學生們的學習意願,並間接提升學生們的學習成效。
Reward is the simplest way to motivate students in education. It can encourage students to learn and get immediate achievement. Moreover, it is also has potential to construct students’ intrinsic motivation. This research designs an online trading card game (online TCG) and integrate it with an English vocabulary system. Students can play the online TCG and practice their English vocabulary spelling. Although reward is usually used in any places, traditional rewards are often less valuable thus can’t keep motivating students, e.g. symbolic rewards like stars or stickers can’t be used by the students after the class; therefore, the values of symbolic rewards are not appreciated by the students. This research designs cards of a self-developed computerized online TCG as educational rewards in order to inspire students learning, e.g. higher learning performance a student shows up, higher level cards the student would receive from the teacher. And of course, the student would have higher chances to beat other players in the TCG. Through the TCG, the rewards can hold students’ interest for longer. This research takes a six-week experiment at fifth-grade elementary school. The result shows that use online TCG cards can motivate students to learn and improve their learning outcome.