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  • 學位論文

博物館數位動畫之空間認知研究─以國立海洋生物博物館為例

Spatial Cognition Of Museum's Digital Animation A Case Study Of National Museum Of Marine Biology & Aquarium

指導教授 : 黃慶輝

摘要


在現代網路資訊及電腦3D技術創新發達的今日,博物館的展示觀念和形式隨著社會變遷而有所轉變。現代博物館經營必須結合資訊傳播及行銷,使傳統博物館產生更多元化的展示內容。近年博物館界逐漸開始建構數位化的博物館,幾乎已成為新世代博物館的必然走向。本文之研究問題為真實的博物館建築被數位化後,這些數位導覽動畫是如何協助觀賞者理解隱含於真實展示建築與虛擬空間之中的設計概念,而觀賞者又是否能夠確實掌握數位動畫設計者所欲傳達的訊息。本研究目的是以國立海洋生物博物館全區導覽動畫為例,並且解析觀賞者是經由哪些空間設計因素、媒材設計因素以及動態呈現效果來理解動畫所傳達的空間認知概念。研究方法為實證研究,以「海生館全區導覽動畫」做為實驗素材,並以實際問卷進行深度訪談,請受測者敘述數位動畫內容的設計認知現象。研究成果發現,設計組和非設計組受測者對於海生館數位動畫的空間認知差異不大,例如親水性、空間氛圍、以及不同視角觀看內部空間。設計背景受測者由於本身學習背景,注重的是建築造型設計、數位模型精細程度以及畫面構圖的完整性。非設計背景受測者則由於鮮少接觸數位動畫,大多著重在動畫效果及視覺效果,覺得新奇有趣,吸引他們想要了解文字說明。這些因子皆有助於探討受測者如何理解數位動畫情節的內容、影像構成因子和動態呈現的方法。

並列摘要


Following the rapid developments of network information and 3D technologies, exhibition ideas and forms of museum have shifted with transformation of society. The management of the new museology must combine information technologies and digital marketing. Thus, exhibition contents will be more varieties than ever. Recently, digital museums are being constructed all over the world. This is the ongoing tendency for the museums. The research problem of this study is after the museum is digitalized, how the digital animation can assist viewers to appreciate the design concepts behind the real architecture? Can the viewers communicate properly with the animation designer? The purpose of this research is to reveal the elements of spatial cognition which are consisted of spatial design, media design, and visual effects of the digital animation. The methodology of this research is an empirical study, which use one of the animations of the National Museum of Marine Biology, and the questionnaire to deep interview with two groups of subjects: design students and other students. The results indicated that the spatial cognition of the two groups, in general, were almost the same, such as close water, spatial ambient and different viewpoints of the animation. The major difference is the profession, which design students emphasize architectural forms, digital models, and composition of the animation. The other student group is interested in visual effects leading them to understand texts. In conclude, those elements of spatial cognition will be helpful to appreciate the contents, components, and presentation of the digital narrative.

參考文獻


胡幼慧,1996,《質性研究》。台北市:巨流圖書公司
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