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  • 學位論文

利用遊戲情境之競爭式合作學習

Adding Competitive Game-Based Learning to Cooperative Learning

摘要


許多研究證實,進行合作學習的學生能提升本身學習動機與成效,但有許多例子發現,在合作學習過程可能淪為集中式學習,導致部分學生沒有參與討論,造成學習動機低落,影響學習成效。而教師在教學過程中經常使用遊戲式學習,吸引學生注意力,提升學習動機,改善學習成就。為了改善傳統式合作學習的缺點以及提升學生學習動機,本論文將透過遊戲式合作學習,讓學生在遊戲的過程,更專心於合作學習活動,並且在遊戲過程想要贏得勝利,對課程內容產生興趣,提升自我學習動機,進而改善本身學習成就。

並列摘要


Most research has shown that cooperative learning improves students’ motivation and heightens their learning achievements. Yet in many cases, it is found that traditional cooperative learning processes can develop into centralized learning. The students not participating in discussions lose their motivation towards learning which in turn affects their achievements. In recent years, game-based cooperative learning has been used in teaching in order to attract students’ attention, to enhance their motivation, and to improve their achievement in learning. This paper discusses game-based cooperative learning as an attempt to improve traditional cooperative learning. In my research, it is shown that students concentrated on cooperative learning activities better when playing games. In order to win, they showed more interest in the contents of the assigned course, which resulted in higher self-motivation and thus improved their achievements in learning.

參考文獻


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被引用紀錄


劉杰成(2016)。教學活動與教學輔助工具耗損效應之探討〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201600496
王思涵(2013)。數位遊戲式學習對中小學學生學習成效影響之後設分析〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-0801201418033090

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