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  • 學位論文

以Kinect V2結合Unity3D體感遊戲之敏捷度訓練成效評估

Using Kinect V2 combined with Unity3D to design an agility training game

指導教授 : 張耀仁 康雅淑

摘要


本研究欲利用微軟開發的Kinect v2骨架追蹤技術,搭配Unity3D開發環境,研發一套適用於敏捷度訓練的遊戲系統,冀透過體感遊戲使其三位受試者提升其敏捷度。 本研究將體感遊戲設計成跑酷之情境與流程,並模擬實際反應之動作和動畫遊戲結合來達到訓練的效果。 由於部分特殊學童身體動作及學習能力之發展上有嚴重的落後,因此其在敏捷度反應上需要協助以及重複訓練。若以身體動作敏捷度訓練來說,要在學校進行教學需有實際之場所較為恰當,例如操場跑道等,然而一般國小特教班往往都會面臨到教師人力不足,一對多的情況訓練效果不佳,因此本研究以身體動作敏捷度訓練為主軸,利用體感遊戲模擬真實情境來進行訓練,此訓練方法能解決教師缺乏問題、場地問題、天氣不佳的情況、特教老師教學上的負擔,且最重要是能引起學童學習之動機。 本研究實驗數據顯示,這一套遊戲系統對特殊學童的敏捷度訓練是有效的。

並列摘要


In this study, we use Kinect v2 technology with a skeleton tracking technology to create a training game for children with agility impairments. Through this game, we can practice this training without using the playground. After discussing, we design the simulated track and simulates the actual obstacles combining with animated games to achieve the effect. However, students with agility impairments usually lack the cognitive and learning ability. They need repetitive training and partial assistance on daily living. This system is able to solve workplace(setting) problems, difficulties found on teachers teaching load, and the most important thing is to increase the motivation for learning. After the system completes, we invite three agility impairments to test our system. We want to know whether this system can improve their agility skill effectiveness.

並列關鍵字

Kinect v2 Unity3D Agility impairments Exercise game

參考文獻


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被引用紀錄


邱德明(2018)。視覺骨架追蹤在體感遊戲軟體的應用〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201800081

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