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  • 學位論文

創客實作中視訊學習行為之類型分析

The analysis of Video Learning Behaviors in Maker's Practices

指導教授 : 賀嘉生 鄭憲永

摘要


本研究目的有兩大部分,第一部分,將十二年國教的教育理念所提及的能力指標(Competence)與教學上的活動與教材進行對應,並結合創客精神的教育方式(Maker Education),使得各階段教學活動可以經由實作、討論與分享的方式讓學生充分掌握教學內容所對應的能力,論文實驗中將會設計一套使用影片進行學習的教學系統,並將影片的內容與教學活動的能力指標對應;第二部分,設計一套數位學習系統,使得學生可以經由網路瀏覽器觀看影片進行學習與實作,並記錄學生觀看各個教學影片時的操作行為與作業繳交狀況,從而得知學生在使用此系統進行學習活動的各項狀態。 以台灣北部某大學資工系進行本研究的實驗,共110名學生參與實驗其中54名為實驗組使用系統進行教學活動,另56名為對照組維持傳統的教學方式。實驗結果發現實驗組的學生完成實驗的中位數時間較對照組的中位數時間早,另外從影片「新增Express頁面與路徑」、「模組化程式設計實作」與「網頁控制RaspberryPi的LED」瀏覽紀錄中得知學生在有關程式除錯的能力段落裡停留的次數最多。由影片觀看紀錄進行時序分析,學生的觀看行為可以分成五種類型:1. 不觀看影片行為類型(占實驗組28%);2. 略過行為類型(占實驗組9%);3. 漸進行為類型(占實驗組8%);4. 往覆行為類型(占實驗組46%);5. 斷點行為類型(占實驗組9%)。 本研究發現經由此系統可以掌握學生觀看影片的過程所遭遇的困難點,並針對教學做出針對性的調整。未來可針對學生執行不同操作行為與觀看情境、以及所對應的能力指標結合形成狀態與行為,組成派翠網路使得在教學上可以產生應對策略。

並列摘要


The purpose of this study take two parts. The first part, combine the national 12-year Compulsory Education competence indicators with learning activities and materials. Then correspond to the Maker education, so that the students can grasp ability corresponding to teaching activities, through the hands-On, discussion and sharing. The experiment will be designed to use tutorial video as learning materials. In different content of tutorial video will mapping to competence indicators; The second part, the design a e-learning system, so that students can watch the video through the Internet browser to learn and practice, at same time record the students' watching behavior, with that we can know students' state in watching tutorial video. A total of 110 students participated in the experiment, including 54 for the experimental group to use the experiment system, and the other 56 as control group to use the traditional teaching methods. The results showed that the median time of the students in the experimental group was earlier than the control group. From all of the tutorial video watching behavior record that students most stay on "Program Debugging". Then students' watching behavior can be divided into five types: 1. The type of do not watch video; 2. The type of skip; 3. The type of continuous; 4. The type of repeat; 5. The type of breakpoint. This study investigates that through this system can know the students' difficulties encountered in watching video behavior, and make targeted adjustments for teaching. With students' watching behavior correspond with ability indicators to a formation of state and behavior transaction, composed a Petri net so that can produce teaching strategies in the future.

並列關鍵字

E-learning Maker Education Competence Time Analysis

參考文獻


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