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  • 學位論文

使用手機擴增實境技術、開發中國象棋之殘局策略與殺法的行動式教學系統

Developing a M-learning System for End-Game Strategy and Killing of Chinese Chess Using Mobile Phone AR

指導教授 : 陳履恆

摘要


擴增實境是在真實世界中,結合即時影像的虛擬資料所呈現出來的一門研究領域。透過擴增實境的技術,可以加強人們對真實世界中的感知能力,並與其互動。在教育與娛樂的應用上更可以因為真實場景與虛擬物件的結合,並且使用全新的操作介面進行互動而產生興趣,提高學習的效率。 中國象棋的歷史悠久,也是很受歡迎的棋類遊戲之一,從古至今就有許多研究象棋對弈的棋譜。棋譜紀錄了下棋時的每一個步驟,這對於玩家要學習或分析下棋策略與基本殺法是很有幫助的。將真實棋譜轉換成電子檔案後,再利用動畫重播的教學導引方式可幫助使用者加深印象。 在本研究中,我們使用擴增實境的技術開發了一個在行動電話上的象棋遠距教學系統。利用擴增實境,不需要真實的棋盤就能夠對於系統提供的棋局作模擬與教學,並與電腦進行對弈練習;系統並提供多模態操作方式,使用者可以透過行動電話的觸控銀幕『直接』拿起虛擬棋子並移動,或是利用傳統的2D介面來下棋,這種途徑也提供了使用者最自然的人機介面。最後,伺服端可紀錄使用者的遊戲歷程,並提供相關的學習統計資訊與排名,以提昇使用者的學習動機。為了讓初學者能快速地學習下棋的技巧,並設計了一套完整的象棋基本殺法教學,進而帶入殘局與全局的對戰學習。

並列摘要


Augmented Reality (AR) is an important and practical research field, which combines real and virtual images. In recent years, as AR technology improves human perspective with enhanced reality and provides better interaction, more and more research is has been devoted to this field. By combining real world scenes with virtual objects and supporting a novel User Interface of AR, the learning curves of users are greatly improved for both purposes of education and entertainment. Chinese chess (Xiangqi) has a long history. Today, Chinese chess is one of the most popular board games in the world. There are many “kifu”, strategic records and tactical patterns of games, being written from ancient times to the present. A kifu of Chinese chess records the playing process, which is very helpful for players to learn and analyze the strategies of Chinese chess at three distinct phases; the opening, middle game, and ending. In this paper, we develop a remote training system for Chinese chess using mobile phone augmented reality. By employing AR technology, we can learn from tutorials and play chess without a real chess board. A virtual board and 3D chess pieces are now visualized throughout the display of the mobile phone. We also provide multimodal user interfaces. Player can “directly” pick up and move a chess piece on the board by the screen of his mobile phone. This approach provides perhaps the most natural Human Machine Interface to play chess for users. Finally, 3D animation of the game records and related kifu is shown for users to further improve their skills. Most importantly, this system provides a “prepare killing” and “end game” tutorial, which can teach novices how to checkmate an opponent more efficiently.

參考文獻


[1] International computer games association. http://www.cs.unimaas.nl/icga/games/chinesechess/.
[2] Kifu. http://en.wikipedia.org/wiki/Kifu.
[3] F. B. Anaraki. A flash-based mobile learning system for english as a second language. ABAC Journal, 28(3):25–35, Sept. 2008.
[4] M. Andel and A. Petrovski. Interactive collaborative augmented reality using a distributed scene graph on mobile phones. Master’s thesis, Linköping University, Sweden, June 2006.
[5] E. Bruns, B. Brombach, T. Zeidler, and O. Bimber. Enabling mobile phones to support large-scale museum guidance. IEEE Multimedia, 14(2):16–25, 2007.

被引用紀錄


林國揚(2011)。以歌詞實現遊戲式英語學習工具〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2011.00510
陳冠宇(2012)。認知負載、使用意願與學習成效對不同介面之研究-以「人體器官教學」為例〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://doi.org/10.6826/NUTC.2012.00023

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