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  • 學位論文

VR體驗式探究對學生學習成效和知識建構影響之研究

The Effect of Inquiry-Based Learning with Virtual Reality on Students‘ Learning Effectiveness and Knowledge Construction

指導教授 : 張玉山
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摘要


隨著科技日新月異,虛擬實境目前被應用於各領域當中,在教育上的應用亦嶄露頭角。體驗式學習是讓學生從體驗中獲得知識,生活科技的做中學,即是如此。探究式學習是以學習者為中心的教學方式,是讓學生主動發現問題、並擬出方案,提出解決方法,提升學生的操作技能及設計能力、創造力…等。 本研究目的為探討傳統教學法、體驗式探究教學、VR體驗式探究教學對國中一年級學生學習成效和知識建構之影響。本研究採用不同的教學方式進行實作教學,教學單元為遙控自走車設計與製作,包含電學、機構、設計等內容。採用準實驗研究法,使用不等組前後測的實驗設計,自變項為教學方式,共分成傳統教學法、體驗式探究教學、VR體驗式探究教學三種;依變項則是學習成效和知識建構,學習成效包含認知、情意、技能,知識建構則包含歷程。 本研究的主要結論如下:1.體驗式探究教學搭配VR設備能有效提升學生的學習成效,包含認知、情意及技能2. 體驗式探究教學方式可建構學生完整知識建構歷程。

並列摘要


With the rapid development of technology, virtual reality is currently being used in various fields as well as in education. Experiential learning is the way in which students acquire knowledge from real experiencing. In the same way, students learn technology by doing. Inquiry-based learning is a learner-centered teaching model that allows students to proactively identify problems, develop solutions, propose solutions, and improve students' operational skills, design skills, creativity, and so on. The purpose of this study is to explore traditional teaching method, experiential inquiry teaching, VR experiential inquiry teaching on the learning outcomes and knowledge construction of first-year middle school students. The teaching unit named Remote Control Self-propelled Vehicle is used in this study. Main learning content includes electricity, mechanism, and design. The quasi-experimental research design is adapted. The independent variable is the teaching mode, which is divided into three types: traditional teaching method, experiential inquiry teaching, and VR experiential inquiry teaching. The dependent variables are learning effectiveness and knowledge construction. Learning effectiveness includes domains of cognition, affection, and psychomotor. Additionally, knowledge construction includes learning processes. The main conclusions of this study are as follows:1. Experiential inquiry teaching with VR equipment can effectively improve students' learning effectiveness, including cognition, affection and psychomotors. 2. Experiential inquiry teaching mode can help constructing students' knowledge construction process completely.

參考文獻


一、 中文部分
朱益賢(2008)。從社會環境成份探討學生的實作技能與科技創造力—透過
科技競賽策略。行政院國家科學委員會專題研究成果報告(NSC 95-
2511-S-003-021-MY3),未出版。
李大偉、張玉山、張育禎(2006)。企業體驗式的科技創造力教學設計實例。生活科技教育月刊,39(8),3-20。

被引用紀錄


廖遠光(2023)。虛擬實境應用於教學對臺灣學生情意及技能成效影響之後設分析教育傳播與科技研究(131),33-62。https://doi.org/10.6137/RECT.202304_(131).0004

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