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  • 學位論文

探討在虛擬實境系統中實施任務型教學法對華語文聽力及口說能力之研究

A study on Exploring the Implementation of Task-based Language Teaching for Chinese Listening and Speaking Ability in Virtual Reality

指導教授 : 蕭顯勝 洪嘉馡
本文將於2025/12/31開放下載。若您希望在開放下載時收到通知,可將文章加入收藏

摘要


全球華語文學習掀起一股熱潮,各國將華語文納入國家教育政策與第二外語學習指標。目前華語文教學,以任務型教學法使用目標語言,以語言之意義,進行認知、理解與溝通於課堂中,提升學習者之聽力與口說能力。近年來,虛擬實境廣泛運用於教育領域當中,透過建立真實語境,以補足傳統教學之問題,但如何善用其工具輔助教學,增進學習者之學習動機,並提升聽力與口說方面之技能,進而應用於生活,是一個值得探討的問題。 本研究以任務型教學法應用於CoSpaces虛擬實境建置華語文聽力與口說學習平台。透過任務型教學理論設計一系列的教學內容,讓學習者體驗真實生活場景之對話與互動,並執行任務進行語言練習。本研究採準實驗研究法,以臺北市某大學國語教學中心之初級華語文外籍人士65位為研究對象,自變項為教學模式,依照不同教學模式CoSpaces與傳統教學分為實驗組30人與對照組35人,依變項則包含學習動機、學習成效、學習保留率,以及CoSpaces平台滿意度。本研究結果顯示:(1)兩組學習者在學習動機方面皆為正向;(2)CoSpaces學習平台課程比起對照組更為有效提升學習者聽力與口說之學習成效(3)學習保留量具有正向之影響;(4)學習者對於學習平台之滿意度皆持正面良好之態度。 綜觀而言,CoSpaces學習平台有助於學習者作為華語文學習之輔助教材,因此,希望本研究之結果可供未來華語文數位教材之相關研究參考。

並列摘要


Global Chinese language learning has set off a new learning trend in the world. At present, Chinese language teaching uses the target language in the task-based language teaching, and uses the meaning of language to carry out cognition, understanding, and communication in the classroom, and enhances the learner's listening and speaking ability. In recent years, establishing an authentic context in virtual reality that has been widely used in the field of education and solving the traditional teaching problem but how to use its tools to assist teaching, enhance learners' motivation, and improve listening and speaking skills, and then applied to life that the topic is a worth discussing. This research builds task-based language teachimg in CoSpaces platform for Chinese learning. The main idea based on task-based language teaching to design a series of virtual environment courses that the learner increases to the real-life conversation, interactions and practice experience with Task-based Teaching Approach. This study adopted quasi-experimental research meth, and there were 65 foreign learners with TOCFL Beginner/Level 2 from the Mandarin Training Center in the university in Taipei, Taiwan, participating in the experiment. While the teaching models as the independent variables, including CoSpaces experimental group (n=30) and traditional teaching control group (n=35). The dependent variables were learning motivation, lerning effectiveness, learning retention and learning satisfaction.The analysis results show that: (1) Both the two groups of learners have positive learning motivation; (2) The CoSpaces learning platform course compare effectively improve the learning outcomes of learners' listening and speaking with traditional teaching. (3) Learning retention has a positive impact for learner (4) Learners have a positive attitude towards the satisfaction of the learning platform. Overall, the CoSpaces Learning Platform is good for Chinese language learner. Therefore, it is hoped that the results of this study will be available for reference in future Chinese virtual language learning environment.

參考文獻


Bandura, A. (1977). Self-efficacy: toward a unifying theory of behavioral change. Psychological review, 84(2), 191.
參考文獻
一、 中文部分
YiViAn(2016)。教育工作者用CoSpace開展VR式教育。取自:https://kknews.cc/zh-tw/tech/oplrbo.html
王怡萱、楊叔卿、張智星(2010)。可觸式學習同伴融入國小英語口說練習學習效益探討。數位學習科技期刊2(1),33-44。

被引用紀錄


廖遠光(2023)。虛擬實境應用於教學對臺灣學生情意及技能成效影響之後設分析教育傳播與科技研究(131),33-62。https://doi.org/10.6137/RECT.202304_(131).0004

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