由於衝動性購買行為的普遍以及文化創意產業的興起,本研究欲探討在文化創意產業環境中,能夠引起消費者衝動性購買的刺激因素為何。本研究是以Mehrabian and Russell (1974) 所提出的刺激─有機體─回應(Stimulus-Organism-Response; S-O-R) 模式為基礎理論背景,探討外在行銷因素、情境因素會如何影響消費者的情緒產生,以及消費者的衝動性購買傾向和人口統計變數對衝動性購買行為的影響。 本研究是以整體文化創意產業為主軸,依照政府對文化創意產業的分類標準,選擇國立故宮博物院、西門紅樓、鶯歌陶瓷博物館、台灣電視博覽館、誠品書局、MAG瑪格服飾、IKEA宜家家居、台灣故事館和六福村等九個地點做為整體文化創意產業的代表,以立意抽樣的方式,針對以上地點進行問卷調查。 本研究共回收有效問卷543份,回收率為89.3%。所蒐集到的資料以SPSS 17.0統計軟體進行分析。檢定結果發現產品特性、促銷活動和充裕的購物時間和預算會引起衝動性購買者正面的情緒,雖然並非一定要藉由正面情緒才會引起衝動性購買,但是正面情緒的確可以讓消費者樂於趨近商品,增加消費者購買的意圖。而衝動性購買傾向和人口統計變數在文化創意產業環境裡,對衝動性購買者而言沒有顯著差異存在。 本研究結果建議文化創意產業的商家,可以清楚地將創意商品和促銷宣傳活動展示出來,藉此吸引消費者的目光。另外,可以加強營造出合適及適當的購物氣氛及空間佈置等,以使得消費者會自願性的花更多時間在瀏覽商品上,增加其衝動性購買的機會。
Due to the common phenomenon of impulsive buying heavier and the popularity of the cultural and creative industry, this study intended to focus on impulsive buying behavior in the culture and creative industry. The theoretical background of this study was based on the Stimulus-Organism-Response model (S-O-R) proposed by Mehrabian and Russell (1974). This study planned to explore how the external marketing factors and situational factors affected consumer’s emotion and furthermore, how the impulsive buying tendency and demographic variables affected consumer’s impulsive buying behavior. Based on Taiwan government’s category over the cultural and creative industry, we selected National Palace Museum, The Red House, Yingge Ceramics Museum, TTV Magic Box, Eslite Bookstore, MAG Fashion, IKEA, Taiwan Storyland and Leofoo Village as the representatives of this industry in Taiwan. From those locations, we used purposive sampling to survey our target consumers to collect research data. There were 543 valid questionnaires were collected and statistical software package SPSS 17.0 was used for reliability, validity and regression analysis respectively. The results showed that product features, promotions, sufficient shopping time and budget would lead to consumer’s positive emotions. Moreover, impulsive buying tendencies and demographic variables did not make significant differences in impulsive buying behavior in this industry. At last, we suggested the managers in this business should display their products or promotion activities more clearly and to construct a more casual shopping environment in order to create better opportunity for customers’ impulsive buying behavior.