For generating holograms from 3D computer graphic (CG) models composed of non-parallel 2D polygons, a computational method conveying from tilted object planes to the hologram based on the modified Fresnel-Kirchhoff diffraction formula is proposed and demonstrated. The modified Fresnel-Kirchhoff diffraction formula with tilted plane can be numerically implemented using the Fresnel transformed approach. The experimental results show that the hologram generated by the proposed approach can reconstruct 3D image with correct depth cues and suffers less sampling restriction compared to that by the angular spectrum approach.