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  • 學位論文

互動技術於國小中年級學習桌球之研究-以學習切球為例

Interactive technology applied to learn table tennis for the middle grade students in the primary school-A case study of chop ball

指導教授 : 陳淵琮
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摘要


在國民小學的體育課程教學中,一般都是以講授、示範、練習的傳統教學方式進行授課,而利用資訊教育融入教學活動是一種時代趨勢。體育課程中桌球運動的切球技術是較為精細的動作,練習過程常讓學生感到枯燥乏味。本研究主要目的在於進行桌球切球動作教學時結合互動裝置的模式,探討透過此裝置對學生學習桌球切球技術的成效,以及對於學生學習動機與興趣之影響,並與傳統的講授示範練習教學法做比較,依據實驗結果評估學生學會切球技術與切球成功率的成效,以及評估學生自信心的提升狀況。依實驗結果得知故本研究以多媒體互動裝置確實提高學生的學習動機,並且增進學生的學習興趣與學習成效。

關鍵字

互動裝置

並列摘要


In general, there are based on lectures, demonstrations and practice teaching of the traditional way in the physical courses of elementary school. It is trend of the times that teaching activities by information technology. The table tennis lesion is sophisticated techniques, especially chop ball. Students are often tedious process during practice process. the research is combined the teaching chop ball of table tennis and interactive device to increase interest in learning. The research estimate learning performance that learn chop ball by interactive device, and effect motivation to lean. The research compares tradition teaching to new learning by interactive device. Experimental results based on assessment of students to learn chop ball and hit rat to table, and to assess the status of the students to enhance self-confidence. According to the experimental results of this research multimedia interactive equipment does improve student learning motivation, and increase student interest in learning and learning performance.

並列關鍵字

Interactive technology

參考文獻


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