回憶是種永恆的象徵,本研究目的欲以動畫影像創作,呈現在意識流底下的回憶狀態。其故事內容主要闡述一種自我心靈上的回歸,角色運用不同環境的人物象徵的心境的差異,表現手法上以不同影像媒材作為創作基礎。 本論文以記憶為議題進行創作研究,第二章的相關文獻,探討主體感知的時間觀與記憶的時間觀,再探討記憶與影像的相關性、回憶中意識流的時間觀,到呈現記憶意識流以數位化方式製作呈現,透過數位軟體工具的輔助以創造不同的影像媒材;運用電影蒙太奇的手法表現以再現回憶的意識流狀態。第三章透過數位工具的製作,無論是影像媒材的風格表現與影片中蒙太奇的表現方式,均透過實驗創作表現議題。由研究與實務創作中得知: 1.在蒙太奇手法的解構後再予結構;在影片中時間有著不同的表現方式。 2.在數位工具的輔助下,數位影像媒材有著多元化的表現形式;再與蒙太奇手法 的配合,在涵義意間能更具有深度的意涵。 3.影片的表現方式以一鏡到底的蒙太奇手法,剪接轉場,其較一般普遍的剪接轉 場的形式來的有趣。 本研究所得與創作紀錄,均於論文中詳加說明,提供相關研究者參考指正並作為後續研究之基礎。
Memory is a symbol of eternity. This thesis is aimed at demonstrating the state of memory under the stream of consciousness by creating animation image. The story is mainly about a kind of self-regression of one’s soul, in which characters in different environments are applied to symbolize different moods and different image medium are adopted as a basis of expression. This thesis takes memory as its topic to conduct creation and research. In Chapter two, relevant literatures explain the concept of time perceived by subjects and that perceived by memory and explores the relationship between memory and image and the concept of time of stream of consciousness in memory. In addition, they also demonstrate stream of consciousness of memory in a digital form, create different image medium through the digital software tools and apply the technique of montage to express the state of stream of consciousness of memory. In Chapter three, through production of digital tools, all expression of the style of image medium and the technique of montage in the film demonstrate the topic by experimental creation. It is clear from the researches and practical creation that: 1.Deconstruction is made again after deconstruction with the technique of montage; time can be expressed in different ways in the film; 2.Assisted by digital tools, digital image medium can have diversified ways of expression; a combination with the technique of montage can produce a deeper meaning under exchange between different meanings. 3.The film is expressed with the technique of montage without any cut occurring. The patterns of editing and conversion between scenes are more interesting than common ones. The results and creation records are all explained in details in this thesis as a reference and discussion for relevant researchers and a basis for following researches.