本研究探討Scratch動畫遊戲設計與休閒技能結合之課程統整初探,並以國小資優生資訊課程為例。本研究設計一套資訊及休閒兩領域結合之統整課程,在此課程實施後, Scratch動畫遊戲設計對學生的學習成效為何?老師與學生對此課程實施歷程有何看法與回饋?將予以探討。研究方法以個案研究的方式,由任課教師針對十名資優學生實施此統整課程,每週一次,一次40分鐘,共12次。在資料蒐集方面,採質性研究方法,透過教師觀察、訪談學生、老師和蒐集相關文件等方式進行。研究發現在這樣的課程活動設計之下,能有效促進學生的學習成效,資訊老師與學生對Scratch動畫遊戲設計與休閒二領域結合之統整課程均提供正向回饋並表示支持。文末,根據此研究結果,對後續研究提出建議,以供研究參考。
This study is to explore the curriculum integration of combining Scratch animation game design with leisure techniques. The information lessons of the talented-class students in a primary school will be taken for example. In this study, a curriculum integrated information with leisure is designed. After the curriculum is executed, how will Scratch animation game design affect the students’ learning achievement? What are the teachers’ and the students’ opinions and feedback on the progress of the curriculum execution? These issues will be investigated in this study. The case study was adopted as the research method. Ten talented students participated in this curriculum for 12 periods, 40 minutes for each period, once a week. This was a qualitative research. The observation, the interviewing with the students and the teachers, and related literature collection were applied to gather the research data. The findings indicated that the students’ learning achievement could be effectively pushed ahead. Both the information teachers’ and the students’ feedback on the curriculum integration of combining Scratch animation game design with leisure techniques was positive and supportive. The research results could provide some suggestions or be a reference for the future research.