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  • 學位論文

了解動物園的移動應用

Mobile APP for Learning About Zoo Animals

指導教授 : 孫春在

摘要


在這項工作中,一個基於手機的應用程序旨在教授動物園中的動物,並突出有關它們的事實。目的是鼓勵遊客返回。根據他們之前訪問的動物園內的經驗或他們對動物的了解,進行了一項調查,以調查用戶與內容的互動。 為了觀察動物在現實生活中的外觀,動作和行為而停下來的遊客基本上都是從事自由選擇學習。動物園就像一個博物館,一種展覽,除了這些物品是生物。 根據用戶的反應,我們計劃進一步改進環境錄音,繪製真實動物園佈局等功能,使用ZBrush和SpeedTree等相應軟件對岩石和樹木進行建模,以增強數字動物園環境。紋理繪畫用於更準確和逼真的動物,反向運動學,骨骼骨架的體積捕捉,運動跟踪和使用生物視覺數據在app中動畫動物。

並列摘要


In this work, a mobile phone-based app is designed to teach about animals in the zoo and highlight facts about them. The purpose is to encourage visitors to return. A survey is conducted to investigate users’ interaction with the content based on their previous experience inside any zoo they visited or their knowledge about animals. The visitors who stop with the purpose of observing how an animal looks, moves and acts in real life are essentially engaged in free choice learning. The zoo is like a museum, a kind of exhibition except that the items are living creatures. From the responses of users, we planned further improvement of the features such as ambient sound recording, mapping the layout of real zoo, using corresponding software such as ZBrush and SpeedTree to model rocks and trees for enhancing the digital zoo environment. Texture-painting for more accurate and realistic animals, Inverse-Kinematics, volume snapping of skeletal armature, motion tracking and using biovision data to animate the animals in app.

並列關鍵字

Digital Learning Android Games Animals Zoo Blender

參考文獻


[1] Crystal L. Egelkamp, Lydia M. Hopper, Katherine A. Cronin, Sarah L. Jacobson, Stephen R. Ross, Lester E. Fisher (2001) “Using touchscreens to explore the welfare and cognition of zoo-housed primates” Center for the Study and Conservation of Apes
[2] Ryohei Egusa, Riho Ishida, Shoko Ono, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Tomoyuki Nogami (June 2018) “Developing Digital Content that Helps Zoo Visitors Comparatively Observe Animal Exhibits”, EdMedia + Innovate Learning
[3] Jourgi Epardi, Oktavianus Teguh Prayitno, and Suyoto (2018) “Mobile Learning Zoo: A Case Study of Indonesia” Teaching and Learning in a Digital World Jens Hepper (2015) “Learning by designing learning objects in zoo and wildlife
education”
[4] Halverson, R., Shaffer, D., Squire, K., & Steinkuehler, C. (2006, June). Theorizing games in/and education. In Proceedings of the 7th international conference on Learning sciences (pp. 1048-1052). International Society of the Learning Sciences

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