Ray-tracing is the essential way to render a photorealistic image and there are two kinds of algorithm to integrate global illumination problem: path-based and photon-based methods. The UPBP method uses both kinds of algorithm and combines with multiple importance to reduce the error of estimation. They can render very good results but need lots of time. We'll introduce a simple way to hint light tracers. The Screen Space Importance will consider the weight from scene to screen and vise versa, and mutate the light path to approximate ground truth. The SSI can samples the scene area which has more potential to contribute final image, to make the UPBP rendering method more efficient.