The multi-volume rendering technique becomes a trend since the research of brain come up recently. In the past years, volume rendering technique was focused on rendering of single volume data. However, the most different between multi-volume rendering technique and single volume rendering technique is how to make a clear scene of the huge volume data for users, so that they can easily figure out the relationship of the neuron and the neuron components. We use a common surface rendering technique, Alpha-shapes, to implement the neuron components and CYLINDER and SPHERE function in OpenGL to construct neuron.