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  • 學位論文

可進行動作學習與資訊傳遞的實體互動模組

A Tangible Interaction Module for Motion Learning and Information Transmission

指導教授 : 侯君昊 許倍銜 江振維

摘要


受到仿生設計、社會性生物群體智慧、資訊傳播理論和學習心理學的啟發,本設計研究提出可進行動作學習與資訊傳遞的實體互動模組Motion Transmission Kit (MTK),期待讓使用者以教導動作方式對馬達進行控制,並與機構裝置結合,藉由此實踐創作者對於運動與機構的想像,以及探索多裝置間的通訊傳導設計。該雛形模組利用Arduino、Processing、3D printer等技術製作原型與應用範例,探討模組使用可能性與潛在議題。此外,為增加應用與探索的可能性,本模組將環境控制變因加入設計過程,讓使用者一開始先對單一模組產生教導動態行為,在模組間互相傳導動作,動作將在傳遞中產生堆疊、削減等變化,間接或直接地讓整體動態造形產生改變。使用者可透過模組所提供的基本功能,大幅簡化電路接線與程式碼撰寫的步驟,即刻探索機構元件之間的關係和動態產生的過程,專注於設計雛型的實踐與改善。

並列摘要


Inspired by the Biomimetic Design, Swarm Intelligent, Information Communication and Psychology of Learning, this design research proposes a module called Motion Transmission Kit (MTK) that is able to learn the motion from user’s teaching and information transmission. We expect to allow the user to teach motion directly to the motor on the integrated device, so as to bridge designer’s imagination and realization of the mechanism, as well as to explore the design of multi-device communications. The prototype module and its example applications take advantage of Arduino, Processing, 3D printer, etc., to explore the possibility of its applications and potential issues. In addition, to increase the flexibility and types of application, the module takes the environmental factors into account during the design phase. First of all, users can teach motion to a single module. Secondly, motion between each module will be transmitted directly or indirectly. Users can easily use the basic functions provided by the module to simplify the complicated wiring and coding process. User can rapidly explore the relationships between mechanical components and the dynamicity, therefore be more focused on realization and improvement of the design prototype.

參考文獻


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