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  • 學位論文

用於電腦對局遊戲桌機網格的通用遊戲發展之軟體框架

Software Framework for Generic Game Development in CGDG

指導教授 : 吳毅成

摘要


本篇論文審視了本實驗室過去研發之棋譜編輯器與電腦對局遊戲桌機網格系統,重新設計出一套軟體框架,能提供電腦對局應用的發展者,快速開發用以檢視人工智慧搜尋紀錄的棋譜編輯器、簡單地開發運用電腦對局遊戲桌機網格的演算法、快速地電腦對局遊戲桌機網格的工作端移植到各類作業系統。這個框架能夠使電腦對局應用問題的發展更為容易。

並列摘要


In this thesis, we review the tools and environment developed in our lab, such as the game record editor and computer game desktop grid, and propose an improved software framework for facilitating game development. The software framework supports convenient game record editor development for computer game AI analysis, job-level search algorithm development, and CGDG worker OS portability.

參考文獻


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[4] Beck, K. Test-Driven Development by Example, Addison Wesley - Vaseem, 2003
[10] Edwards, D.J. and Hart, T.P., The Alpha-Beta Heuristic (AIM-030), Massachusetts Institute of Technology.
[12] Feathers, M. Working Effectively with Legacy Code, Prentice Hall, 2004
[21] Wu, I.-C., Chen, C.-P., Lin, P.-H., Huang, K.-C., Chen, L.-P., Sun, D.-J., Chan, Y.-C., and Tsou, H.-Y., A Volunteer-computing-based grid environment for Connect6 applications, in IEEE Int. Conf. Comput. Sci. Eng., Vancouver, BC, Canada, Aug. 29¡V31, 2009, pp. 110¡V117.

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