本篇論文審視了本實驗室過去研發之棋譜編輯器與電腦對局遊戲桌機網格系統,重新設計出一套軟體框架,能提供電腦對局應用的發展者,快速開發用以檢視人工智慧搜尋紀錄的棋譜編輯器、簡單地開發運用電腦對局遊戲桌機網格的演算法、快速地電腦對局遊戲桌機網格的工作端移植到各類作業系統。這個框架能夠使電腦對局應用問題的發展更為容易。
In this thesis, we review the tools and environment developed in our lab, such as the game record editor and computer game desktop grid, and propose an improved software framework for facilitating game development. The software framework supports convenient game record editor development for computer game AI analysis, job-level search algorithm development, and CGDG worker OS portability.