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  • 學位論文

模擬樂器遊戲對玩家的真實樂器學習之影響

Effects of Simulated Music Games on Learning of Real Instruments

指導教授 : 孫春在

摘要


近年來數位音樂遊戲給各業界帶來很大的影響,其中已經有教育者將數位音樂遊戲引入課堂教學,為學生帶來很大的學習興趣。且數位音樂遊戲在操作上也比樂器容易上手,遊戲的價格也比真實樂器便宜許多,若能透過遊戲達到真實樂器的部份學習效果,對樂器教學者或學習者來說,數位音樂遊戲是個嶄新的輔助工具。本研究設定吉他英雄為主要想觀察的數位音樂遊戲,並想了解吉他英雄是否除了是手眼協調的娛樂遊戲外,而是有音樂意義的遊戲,進而輔助吉他教學或自學。依據以上的研究動機與目的,本研究擬提的研究問題有以下三項: 一、探討吉他英雄對玩家使用真實吉他在節奏感與音格變換上的影響。 二、探討動作類數位遊戲對玩家在真實吉他在節奏感與音格變換上的影響。 三、探討吉他英雄對玩家在使用真實吉他的節奏感與音格變換上的影響與玩家的樂器經驗之關聯性。 本研究方法採用實驗法和訪談法,實驗法的目的在於探究上述的研究問題,而訪談法的目的在於了解玩家在進行吉他英雄遊戲後,對真實吉他的學習與感受有無差異。研究結果經由實驗後發現: 一、參與者進行吉他英雄遊戲後,使用真實吉他在節奏感與音格變換上有明顯的進步。 二、參與者進行動作類數位遊戲後,使用真實吉他在節奏感與音格變換上無顯著差異。 三、參與者的樂器經驗與進行吉他英雄遊戲後使用真實吉他在節奏感與音格變換的進步無關。 另一方面由訪談中發現,參與者進行吉他英雄遊戲後,在吉他的學習態度與行為上均有正面效果,且遊戲和真實樂器相輔相成彼此不會排斥。最後的結論為數位音樂遊戲並非萬能,但倘若運用得當,模擬樂器遊戲將會是一個可以考慮的吉他輔助教學或學習之工具。

並列摘要


Digital music games have a strong influence on on many industry in recent years.Some teachers have used digital music games for teaching,and students have a great interesting on learning. Beginning on playing digital music games are easier then instruments on the operation.The price of games is more convenient then real instruments.If we can use digital music games to attain partial learning results of real instruments,the games are brand-new tools aided to teaching or learning instruments.This research sets Guitar Hero to the main digital music games which we want to observe.Of course,Guitar Hero is a entertainment game with hand-eye coordination.But we also want to understand whether it is a game with musical meaning.And then it can be used to aid guitar teaching of self-study.According to above-mentioned motivations and aims ,there are three problems of this research. (1) To investigate that Guitar Hero impacts players on rhythm sense and variety of pitch intervals with playing real guitar. (2) To investigate that motion digital games impact players on rhythm sense and variety of pitch intervals with playing real guitar. (3) To investigate relationship between instruments experience of players with effects of rhythm sense and variety of pitch intervals with playing real guitar after playing Guitar Hero. This research use method of design of experiments and interview participants. The method of design of experiments aims to investigate above problems of research. The method of interview aims to understand that what difference of learning and feeling about guitar after participants play Guitar Hero.After experiment ,the results of research are the following statements: (1) After playing Guitar Hero, participants have significant improvement on rhythm sense and variety of pitch intervals with playing real guitar. (2) After playing motion digital games, participants have no significant difference on rhythm sense and variety of pitch intervals with playing real guitar. (3) There are no relationship between instruments experience of participants with improvement of rhythm sense and variety of pitch intervals with playing real guitar after playing Guitar Hero. On the other hand, we discover by interview that participants have positive effects on attitude and behavior of learning guitar after playing Guitar Hero. Games and instruments are complementary to each other.Finally, the conclusion is that digital music games are maybe not omnipotent.If we use them appropriately, simulated music games will be considerable tools assist to teach or learn guitar.

參考文獻


Arsenault, D. (2008) Guitar Hero: "Not like playing guitar at all"? Retrieved October 24, 2009, from the World Wide Web:http://journals.sfu.ca/loading/index.php/loading/article/viewFile/32/29
Juul, J. (2007) .Guitar Hero II: Playing vs. Performing a Tune.The Ludologist. Retrieved November 9, 2009, from the World Wide Web: http://www.jesperjuul.net/ludologist/
Marczak, R., Robine, M., Desainte, C. M., Allombert, A., Hanna, P., & Kurtag, G. (2009) Enhancing Expressive and Technical Performance In Musical Video Games. Retrieved December 17, 2009, from the World Wide Web: http://smc2009.smcnetwork.org/programme/pdfs/279.pdf
Pichlmair, M., & Kayali, F. (2007) Levels of Sound: On the Principles of Interactivity in Music Video Games. Retrieved September 26, 2009, from the World Wide Web: http://www.digra.org/dl/db/07311.14286.pdf

被引用紀錄


蔡淑慧(2013)。數位模擬遊戲融入合作學習對國中生節奏學習成效與動機影響之研究〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2013.00082

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