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  • 學位論文

人臉偵測運用於遊戲動作設計之探討:以迷宮為例

Applying Face Detection Technology to Games Motion Coding Design : Case on Maze Game

指導教授 : 徐豐明
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摘要


由於科技快速發展,影響人們使用方式的轉變,加上傳統媒體已逐漸被新興媒體取代,在近年來互動式媒體運用範圍極為廣泛,呈現方式越來越多元,極具發展空間。過往傳統數位內容在呈現與展示上,往往必須依賴鍵盤、搖桿、滑鼠及觸碰螢幕…等輸入裝置,未來使用者則趨向於更友善的操作介面。 技術日新月異,從搖桿、滑鼠和鍵盤為主的輸入介面,發展出以網路攝影機作為輸入的工具。而越來越多的互動裝置採用網路攝影機為互動之媒介,因網路攝影機在取得上容易,又較一般互動裝置之成本低,故本研究採用之。 鑑於以上因素,人臉偵測亦廣泛被運用,本研究採用美國麻省理工學院媒體實驗室(MIT Media Lab)所研發之Attention Meter技術來與Flash軟體做結合。使用者能透過網路攝影機偵測臉部移動位置,以達到人機互動上有效的溝通介面,並應用於互動遊戲中,希望藉以探討人臉偵測技術運用於互動遊戲時,在動作設計上該如何定義較為適合,及選用適當的Attention Meter之參數開發遊戲,並於後將開發流程模組化,讓此類型互動遊戲的設計人員能易於開發。

並列摘要


Because of the fast technical development affects the change of user behavior, and the traditional media has gradually been replaced by new media. In recent years, interactive media has been used in a wide range and displayed in diverse ways; therefore, it has a great advancement space for development. Owing to traditional digital contents are presented by keyboards, mouse and touch screen in former days, the users will intend to use friendly interface in the future. Technology is making progress with the joystick, mouse and keyboard-based input interface to Webcam as input tools. More and more Webcams are used as the interactive devices in interactive media field. Because Webcam can easily be get, and the cost of Webcam is usually lower than the cost of other interactive devices. Summing up the above factors, the technology of face detection has been widely used. This study uses a technique designed by MIT Media Lab, which is called Attention Meter, and this study combined it with Flash software in order to design an interactive game. In this interactive game, the user’s face position can accurately be detected by Webcam. This communication interface may effectively achieve excellent human-computer interaction and it can be used in interactive game. This study tries to find an appropriate motion coding design, and suitable argument of Attention Meter to build game. In the end, we can develop a module of process. The major object of this study is to develop a procedure via investigating the application of face detection. The results of this study can also provide the non-technical designers to use face detection technology for developing interactive games.

參考文獻


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被引用紀錄


顏誌輝(2012)。應用體感互動控制於虛擬實境之研究-以台南赤崁樓導覽為例〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://doi.org/10.6826/NUTC.2012.00048

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