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  • 學位論文

《超多毛聯盟》數位遊戲創作論述與平板觸控輸入設備設計相關應用整合研究

Creation Description of Digital Game《Furry League of Underground》And Research of Tablet Touch Input Device Design and Related Applications

指導教授 : 陳賢錫

摘要


早期動力飛行是危險的嘗試,透過實體模擬,使用木桶、鐵環與木頭支架做成的飛行模擬器飛機的駕駛艙,進行飛行模擬,而這些模擬道具後來應用在電子遊戲娛樂,像是賽車遊戲的方向盤,這些硬體設備的價格昂貴,通常在遊樂場才能玩到,個人擁有設備的普及率較低,在科技的進步之下,使用者的娛樂設備不再只有大型電玩,而聲光效果聚集於一身的平板電腦更是普及的設備。平板電腦的觸控雖然可以做很多事情,但是遇到了像是打字或是繪圖的時候往往困難操縱,市面上才會有實體擴充鍵盤或是觸控筆,本篇研究製作兩種實體道具,並顯示觸控與道具之間的差異性 。 除了上述的可抓取使用者介面外,軟體的部分<超多毛聯盟>它是一個具有故事性、娛樂性、遊戲性、本土性的遊戲軟體,以台灣作為背景架構,並以詼諧幽默的方式說明了環保議題以及尊重動物,愛護生命的理念。

並列摘要


Early flight is a dangerous attempt, through simulation entities using casks, hoop and wood scaffold made of aircraft cockpit flight simulators, people did flight simulation. These simulation props later appeared in the video game and entertainment applications, such as racing games steering wheel. But the price of these hardware devices are expensive. Under the advancement of technology,people can have experiences of these in the playground. Not only the user's entertainment device arcade, but also the tablet is more popular devices. Although the tabletPC can do many things, but when users encounter some conditions such as typing or drawing ,they often fell difficult to manipulate the tablet, so people are like to buy a physical keyboard or a stylus extension. This thesis study simple and inexpensive way to produce electrostatic touch props. We use physical material conducting principle to induction tablet PCs. We discuss digital games and physical manipulation. In addition to the graspable user interface, software part of the game < Furry League of Underground > has a story、entertaining、gameplay、indigenous game software, using Taiwan as a background architecture, and humorous way to illustrate environmental issues,respect for the animals,and love of life.

參考文獻


Rollings,A.&Adams,E.(2003)。大師談遊戲設計(許承強譯) 。台北市:上奇科技股份有限公司。
Ullmer, B. and Ishii, H. Emerging frameworks for tangible user interfaces, IBM Systems Journal, v.39 n.3-4, p.915-931,July 2000.
George W. Fitzmaurice and William Buxton. An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
March 1997.
Norman, D. A. Affordance, conventions, and design.

被引用紀錄


郭書吟(2017)。三維電腦動畫「逐光」創作論述與相關技術之研究〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0061-2207201716085400

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