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  • 學位論文

以手繪角色動畫展演諷喻古文

Presenting Classical Allegory with Hand-drawn Character Animation

指導教授 : 王兆華
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摘要


原創故事與角色一直是動畫或互動媒體吸引人的重要成分,這點可從十數年來日本與美國的動漫畫與電玩在全球廣受歡迎得到驗證。然而,當我們檢視國內數位內容的發展歷程,卻發現原創故事與角色設計成果並不理想,更遑論曾產出備受歡迎且具有在地文化特色的動漫畫作品。因此,本創作以「古典元素創新風貌」為發展原則,藉由手繪技法創作角色與情境,並著重以感性、趣味的元素詮釋古詩、寓言等古典文學主題。整個創作期待藉由多媒體動畫的感染力與傳播性,彰顯原創角色的特徵與意象。 為了挑戰多樣性角色設計,展演如豪邁、寬容、婉約、純樸、平庸、小氣、貪婪、狡詐等不同的人性特徵。本系列創作的主題,選擇了將進酒、關雎、和尚煮蝦…等文中主角特徵差異顯著的古詩或寓言。創作程序首先分析角色的特質、外貌、動作和內在性格等,以歸納出其裡、外特徵做為角色設定的基礎。繼之,融合原文的情境分析導引出動畫展演的具體景像與意境,而得以深入解構其寓於景物之情意內涵,從而創作出能夠豐富故事情境的角色設計。 本系列創作的動畫成果,已結合於對外華語教學內容,做為進階華語學習者探索中華文化的入門課程。因此,將可達成藉由角色動畫展演文學情境,傳承古典文化的目標。

並列摘要


Original story and character are one of the attractive compositions in term of animation or interactive media. This situation can be verified from the popular game and comics which are produced by USA and Japan. However, when we examine the history of digital content development in our country, the design results of original story and character are not satisfactory. It is not to mention that we have never produced the popular game and animation with local culture. Therefore, this project is based on the design principle with “innovative style of classical elements” for drawing by hand-painted techniques to create characters and situations. The creation is emphasized on the manipulating of emotional and interesting elements to interpret Poetry and Fable. It is looking forward to highlight the characteristics and image of original character through impressive animation. In order to challenge the diverse character design, the variant human characteristics are performed, such as hammer, tolerance, graceful, simple, banal, petty, greedy, and cunning, etc. The subjects of serial creation were selected from classical Poetry-Guanju and Bringing in the Wine, and some of fables like the Monk Eating Shrimps, which have significantly different characteristics of protagonists. In the creation process the characteristics, appearance, action and inner character of a protagonist is analyzed firstly. The inner and external features of a character can be generalized as the basis for the character setting. Followed, it is integrated with the situation analysis of text and then developed the specific scenes and images of the animation. Finally, the characters are created in the abundant condition of subject. The animations of serial creation have been combined into the advanced learning content of Teaching Chinese as a Second Language. It can be used as the basic curriculum for learners to explore the Chinese culture. Therefore, it will reach the goal where the situations of literatures are presented and the classical cultures are inherited

參考文獻


李根蟠(民83)中國古代農業.台灣商務印書館
陳仲偉(2009)日本動漫畫的全球化與迷的文化.唐山出版社
謝楚發(1996).李白的人生哲學-詩酒人生.揚智文化事業股份有限公司
視覺設計研究所(1987)水墨畫‧基礎篇.唐代文化事業股份有限公司
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