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  • 學位論文

數位互動遊戲學習與回饋對於高齡者學習之影響

Effects of Digital Interactive Game-based Learning and Feedback on Older Adults Learning

指導教授 : 林迪意

摘要


以現今社會而言,人口結構逐漸趨於老化,相對高齡者未來的生活,會需要依靠數位化的科技帶給其便利、舒適的生活環境。因此在數位科技以及電腦多媒體的蓬勃發展之下,將醫療知識及其相關概念設計成為數位遊戲的方式呈現,藉此提升高齡人員在醫療常識上的認知,並且使其瞭解自身的健康情況。本次研究將會募集32名65歲以上的高齡者參與,將受試者依照靜態文字學習系統及數位互動遊戲學習系統分為兩組,再藉由高齡者透過不同的回饋方式,是否會獲得更好的學習成效。本次以醫療知識學習為主的數位遊戲教學系統實驗,研究方法之模型為2X2因子實驗,媒體的呈現方式為組內因子,其處理水準分別為靜態文字、數位互動遊戲學習;回饋形式為組間因子,其處理水準分別為無回饋、即時回饋;藉此探討數位互動遊戲與靜態文字兩種媒體,在不同的回饋形式下正確率是否有差異,經由事後紙筆測驗得知,本研究在兩種回饋形式之下,數位互動遊戲學習媒體分數皆優於靜態文字媒體,有顯著差異,兩種回饋之間有回饋優於無回饋,也是有著顯著差異存在,並且在主觀經驗偏好問卷中,學習信心、注意力、學習動機、容易記憶、不會疲勞等十一問項得知,高齡者比較偏好數位遊戲學習的方式。

並列摘要


According to advance of technology, improvement of hygiene and high quality of care, those changes gradually extend people’s life span, so the demographic structure also turns traditional society into aging society. The present study intends to investigate the extent to digital interactive games could enhance learning effects of the older adult in the context of multimedia learning. 32 subjects aged over 65 participated in 2x2 split-plot factorial experiment. Digital interactive game-based learning was a between-subject factor which consisted of feedback and no-feedback. The results indicated that the digital interactive games significantly outperformed the traditional paper-based for all the two feedback. Further post-hoc pair comparisons revealed that source of significance was mainly derived from the superiority of game-based learning over traditional paper-based. A user experience questionnaire indicated that the older adult favored the digital interactive games learning over the paper-based in terms of confidence, entertainment, ease of learning, attractiveness, and other subjective criteria.

參考文獻


一、中文部分
中華民國內政部統計處老年人口比率(2018年4月) https://www.moi.gov.tw/stat/news_detail.aspx?sn=13742
王維聰&王建喬(2011)數位遊戲式學習系統。科學發展11月,467期
王智立、黃國忠(2019),量化研究與統計分析:SPSS操作與範例說明,台北:華泰文化
王梅玲(2011),技術服務小百科,http://techserviceslibrary.blogspot.com/2011/04/e-learning.html

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