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  • 學位論文

虛擬現實技術的發展及其對社會之影響

The Development Of Virtual Reality Technology And Its Impact On Society

指導教授 : 吳有龍

摘要


在這21世紀間,科技不斷的進步,人們越來越享受科技所帶給我們的美好,其中,發展最迅速的,即為虛擬現實科技,虛擬現實科技最主要是將人們的意識投射到互聯網上,但因科技尚未達到我們想要的技術,所以現在商用化的不外乎是使用頭戴式螢幕及動作感測器,而且,因為科技的急速發展,甚至出現了一種新型概念,即美國社交媒體臉書(Facebook,現改為Meta公司)創始人馬克·艾略特·祖克柏(Mark.Elliot.Zuckerberg)所提出的“元宇宙”概念,在他的演講裡提到:「下個階段的平台和媒體,會讓人更有身歷其境之感,你將不僅僅是從旁觀看,而是置身“身歷其境"中,他舉例,當人們在視訊時,將會感覺是人們面對面互相聊天,而不是僅對一塊螢幕說話,當你和朋友玩遊戲時,你會覺得跟他們相處同一世界,而不是獨自面對電腦」。 本文主要推導虛擬現實技術未來發展的程度,並且討論對社會將造成何種影響,影響程度將會有多大,後續將探討未來虛擬現實科技將會進化成何種模樣,未來網路世界將如何演化成新時代重要的基石。

並列摘要


In the 21st century, with the continuous advancement of technology, people increasingly enjoy the beauty that technology brings to us. Among them, the fastest-growing technology is virtual reality technology. Virtual reality technology is mainly to project people’s consciousness. On the Internet, because technology has not yet reached the technology we want, now commercialization is nothing more than the use of head-mounted screens and motion sensors. Moreover, due to the rapid development of technology, a new concept has even emerged. That is, the concept of "meta universe" proposed by the founder of American social media Facebook (Facebook, now Meta), Mark.Elliot.Zuckerberg, mentioned in his speech: "The next stage of the platform and media will make people feel more immersive. You will not only watch from the side, but be in the "immersive environment." For example, when people are in video, they will be It feels like people are chatting with each other face to face, rather than just talking to one screen. When you play games with your friends, you feel like you are in the same world with them instead of facing the computer alone." This article mainly derives the extent of the future development of virtual reality, and discusses what impact it will have on society and how much the impact will be. The follow-up will discuss how virtual technology will evolve in the future, and how the Internet world will evolve in the future. An important cornerstone of the new world.

參考文獻


一、 中文文獻:
夏孝存(2022)。虛擬世界之相關技術發展與應用:以虛擬實境與擴增實境為例。國立政治大學商學院,38-40。
黃昱綸(2019),解密擴增實境未來視界新樣貌—— 智慧 AR 趨勢大爆發,智慧財產權月刊。
謝欣凌(2021),透過沉浸式虛擬實境工具以協助設計作品之呈現: 以顧客角度為研究。國立陽明交通大學
葉桐林(2021),虛擬實境產品發展策略之個案研究。國立臺灣科技大學

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