近年來,隨著工作壓力增大、可以休閒時間減少,民眾健康意識 抬頭,可支配所得增加,人們愈來愈注重運動生活。過去十年,世界 各地健身房與健康俱樂部的數目快速增加,會員數量也穩定的持續上 升,為了提升業績,業者也提供多樣的套裝優惠折扣方案來給消費者 們選擇。消費者採購決策模式顯示,消費者進行購物決策時,會蒐集 產品或服務相關資訊,以擬定購物決策。在社群媒體的時代下,運動 資訊的分享比以往更加方便快速,從過去傳遞資訊的運動資訊網站, 到現在以分享運動經驗、運動過程的文章照片運動論壇、粉絲團,強 調實用性與情感互動,讓旅遊資訊傳遞更加頻繁快速。因此,瞭解消 費者如何參與包含運動內容的社群媒體,並進而影響其消費決策是一 個重要的議題。本研究將探討消費者持續於包含運動內容社群媒體的 行為研究,以 Bhattacherjee (2001) 所提之資訊系統持續使用模式 (IS-Continuance Model)作為基礎架構,再加上 Escalas and Stern (2003) 與 Hsiao, Lu and Lan (2013)的共鳴觀點,以及信賴度、知覺相 似度、自我參照、知覺美學、敘事結構等前因,探討消費者瀏覽包含 運動社群媒體後產生的消費行為。要讓使用者願意持續瀏覽線上包含 運動內容社群媒體的相關文章,亦或增加購買運動服飾及用品,除了 讓使用者覺得相關文章對其有幫助外,更有讓使用者產生共鳴的感 受。
In recent years, with the increase of work pressure, the decrease of leisure time, the rise of public health awareness and the increase of disposable income, people pay more and more attention to sports life. Over the past decade, the number of gyms and health clubs around the world has increased rapidly, and the number of members has steadily increased. In order to improve performance, the industry has also offered a variety of package discounts to consumers. Consumer purchasing decision-making model shows that when consumers make purchasing decisions, they collect information about products or services to make purchasing decisions. In the era of social media, sports information sharing is more convenient and fast than before. From the past sports information websites that transmit information to the present sports forums and fans groups that share sports experience and sports process articles, photos, sports forums, emphasizing practicability and emotional interaction, tourism information transmission is more frequent and fast. Therefore, it is an important issue to understand how consumers participate in the community media containing sports content and then influence their consumption decisions. This study will explore consumer behavior in community media with sports content. In addition, this study uses the IS-Continuance Model proposed by Bhattacherjee (2001) as the infrastructure, together with the sympathetic views of Escalas and Stern (2003) and Hsiao et al. (2013), as well as the antecedents of trust, perceptual similarity, self-reference, perceptual aesthetics and narrative structure, to explore the elimination. Consumer browsing includes consumer behavior generated by sports community media. In order to make users willing to continue browsing online articles containing sports content and social media, or to increase the purchase of sports clothing and supplies, in addition to letting users feel that relevant articles are helpful to them, but also to let users have a sympathetic feeling.