Taiwan''s online gaming environment, due to intense competition and a variety of very different choices, does not have the traditional loyalty model in marketing. Instead, the industry began to explore the "stickiness demand" from online gamers; and this is not in the area of traditional human-computer interaction and gaming design. This involves a wide range of disciplines, and however the online gaming industry currently does not have any relevant research. This is the aim of the research. This study will be "gaming" and "Network Interaction" gamers to create online presence in the game process of understanding the abstract behavior; and so the two directions are related to game theory over the last sort, and made the game player description experience model, followed by the actual games based on the model study, so the model can generate back in the game design.