本論文提出了一個利用Kinect手勢辨識進行3D建模系統。利用體感方式來進行3D模型建立,代替傳統的輸入端設備。在以往傳統方式要進行3D模型建構時,必須仰賴使用者的技術與經驗並且要透過傳統的輸入端設備來做操控與建模。本論文則是用新型創意概念與時下流行的娛樂硬體設備XBOX360 Kinect代替了傳統的輸入端設備來進行3D模型建構。 因此本論文藉由Kinect官方所提供的SDK (Software Development Kit)來開發設計體感手勢部分並結合目前流行的3D機械繪圖軟體SolidWorks 2011和Solidworks的二次開發API (Application Programming Interface)。透過結合Kinect與Solidworks這兩套軟體的環境與開發設計,來實現新型創意技術,代替傳統的輸入設備。取而代之的是透過體感的方式來實現3D模型的建構,利用Kinect的特色,來擷取使用者的手勢動作,並將手勢動作轉換成實際的3D模型操作與造型。
This paper presents a 3D modeling system by Kinect gesture recognition. In the past, traditional methods for 3D modeling must rely on the user''s experience and through traditional equipment to do the manipulation and modeling, the paper combines the creative concepts with in the early times, The popular entertainment hardware device Kinect to do 3D modeling. The Kinect device was designed by Microsoft the XBOX360 above additional somatosensory game peripherals XBOX360 exclusive use of peripherals in the early tolate to open the PC side of the development environment for people to play a creative design. Therefore, this paper applies Kinect SDK (Software Development Kit) to develop the design and is combined with the currently popular 3D mechanical drawing software, the SolidWorks 2011API (Application Programming Interface). Through a combination of two sets of the software design, a create technology will be implemented. Besides the traditional input device will be replaced by a 3D model with somatosensory. Kinect features to retrieve the user''s hand gestures, and convert the gestures to the actual 3D model design and modeling.