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  • 學位論文

遊戲控制器使用性介面及造形功能的探討

A study of usability Test and Design on Game Controller

指導教授 : 胡祖武
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摘要


基於遊戲機市場在近幾年蓬勃的發展,使操作遊戲機的使用者越來越多,相對操縱遊戲控制器變的相當重要,因玩家與遊戲間最重要的媒介物便是遊戲控制器,故遊戲控制器使用性的優劣將密切的關係到玩家在遊戲時的績效和舒適性。本篇技術報告使從文獻探討研究遊戲控制器演變過程到遊戲控制器 手部的操作關係的相關研究及概念。透過多數專家使用經驗來設計三大實驗,欲改善使用者在操作遊戲控制器時所造成的生理不適及設定績效不佳。三大實驗包括:操作遊戲控制器設定鍵的績效評估,透過兩款市面常見未改良設定鍵的遊戲控制器和一款改良設定鍵的遊戲控制器來進行特定任務,實驗結果發現手指責任分配和操作設定鍵的影響呈現正相關,經調整分配手指責任區後,操作績效明顯上昇。 而經由記錄多數專家操作遊戲控制器的姿勢並使用專家訪談法解析使用者在使用姿勢時的經驗談發現,在最常使用的三種姿勢中多因手部嚴重橈尺偏容易造成長時間使用所累積的運動傷害,其中發現遊戲控制器的制式造型無法滿足所有使用者及所有操作姿勢。 最後使用實驗模型來測試遊戲控制器手掌握持處和操作面最適切的角度,實驗後五等第問卷證明,以30度能同時達到最佳操控面、最穩定握持和最適切反饋力。經由上述三大實驗的結果,提供一款設計圖來改善目前市面上常見遊戲控制器的問題,達到產品優質化的效果。

並列摘要


This thesis presents the concept and research on gamepad and it’s relationship to human hand ergonomics, through the support of established research documentations on gamepad evolution and ergonomics. Three experimentations were performed to observe and evaluate key influences for expert gamers'' interactions with gamepads. To begin with, the expert gamers'' performance is evaluated through observing gamers using gamepads with different control buttons. Experimental result shows that there is a positive correlation between the placement of control buttons and the distribution of human fingers. The control buttons on a gamepad allocates the responsibility each finger takes while gaming.  With slight adjustments of button placements, the responsible area for each finger is better balanced, thus resulted in an improvement in key performances for expert players.  Furthermore, the comfort and satisfaction of gamepad is observed by documenting different expert gamers’ postures while gaming.  The observation shows that the three most commonly used postures for holding gamepads causes disposition for Radioulnar joint. Therefore, prolonged usage of gamepad may cause serious sport injuries. This observation also showed that the form of traditional gamepad do not fulfill current gamepad usage for expert players.  To improve, a dual-bar gamepad was introduced to expert gamers for a play test. A dominant number of expert gamers commented positive feedback, favoring the dual-bar gamepad alteration. The feedback questionnaire proves that alteration to the traditional gamepad to be efficient and affirmative.  Lastly, physical prototypes of gamepad handles were created to examine the best angle for ergonomically correct and confortable hand-held gestures while gaming. After comparing, the 15-degree handle seems to demonstrate best control, best stability for grip and best comfort out of all variations provided.         In conclusion of the three experimentations stated, a final design is provided as an improvement for current gamepads on market, with the goal of efficiently achieving higher quality and elevating user experience while gaming.

並列關鍵字

Game Pad Usability Test

參考文獻


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