本研究旨在開發桌球比賽技戰術分析之微型應用程式,將桌球選手比賽資訊即時分析與回饋結合,用每一局之對戰中對手之優缺點和戰術策略、比賽勝負之間的關係、對戰後的情資收集等,挖掘出這些關鍵因素,可以讓教練與選手們更加瞭解對手與自己,達到知己知彼,百戰百勝之效。 本研究運用106學年度全國中等學校運動會高中男子組八強賽進行桌球APP系統之驗證,將所得資料進行積差相關及二元邏輯斯回歸分析,研究結果顯示,在使用者系統中可作為比賽時技戰術之參考依據;在管理者系統中可針對使用者之記錄進行瀏覽、確認比賽內容之真實性及回饋選手作為訓練之相關依據。而在高中桌球選手不同得分技術方面以正手拉球得分最多;其次為發球及反手拉球,三項總計得分率高達六成。在不同落點得失分皆以右後方為最多,整體失分率略高於得分率;正手與發球具有中相關程度;正手與反手之不同得分位置;右後、中後、左前與左後之不同擊球落點;拉球、殺球、發球與防守技術對比賽勝負具有影響情形,對於比賽之勝負具有預測力。 本研究開發之桌球比賽技戰術分析微型應用程式具有實用性與價值性,針對研究結果可供教練與選手對於正反手擊球、落點及技術上加強其訓練。
The present research aims at developing the micro application for tactical strategies analyses for table tennis competitions. Integrating real time analyses, feedbacks from contestants’ strengths and weaknesses of players, tactical strategies, and contest outcomes, critical factors are categorized to help coaches and contestants to better understand themselves for winning odds. Participants are senior high school contestants that joined the top 8 in 2017 national wide high school competition men’s group. Results are as follows: 1.The table tennis application developed by the present research offers practical uses, providing references in competition on users’ interface and practical uses on managers’ interface. 2. Senior high school contestants score most with forehand spins, followed by serving and backhand spins. The three techniques take 60% in total. For all ball placements, the right back shows the most missing points, with overall point-losing rate slightly higher than point-winning rate. 3.The forehand and ball serving are moderately correlated. The contest can be predicted with right back, center back, left front and left back ball placements, driving, smashing, serving, and defense techniques. The table tennis tactical strategies micro application developed by the present research has shown practical uses. Future suggestions are presented for contestants and coaches for training planning on direction, ball placements, and techniques.