虛擬實境系統由於其本身並不受地點以及空間的限制,虛擬情境可以彈性變化,具有方便以及安全等特性,常用於「娛樂」或是「模擬訓練」等方面。虛擬實境系統的構成要素主要可以分為:操作者、影音系統、搖桿、動感模擬器。 本論文將會利用上述所構成的元件來製作我們的互動式動感模擬器。並且將會探討的如何規劃其運動軌跡,以及如何能將無限虛擬空間裡的運動轉換到實際有限空間運動的研究。
Virtual reality system is not restricted by place and space, and the virtual situation can be changed flexibly, and have characteristic such as being convenient and safe. Its usually apply such as ' entertainment ' or ' simulated training ' ,etc.. The composition element of the virtual reality system has: Operator, audio-visual system, joystick, motion simulator. This article will make use of above-mentioned components to make our interactive motion simulator. We will discuss how to plan its trajectory, and a research how we can transform the motion of reality space into the motion of unlimited virtual space.