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  • 學位論文

數位化之圖像式概念介面設計平台

Graphic-based digital interface design

指導教授 : 吳志富
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摘要


本研究之目的在於將『圖像式介面設計』轉化為『數位化介面設計的開發環境』,透過『體驗』的設計價值觀,在介面還在開發的過程中,就讓設計師能夠充分地去體驗到使用者的操作情境,並能夠快速的做設計案修正、補強。 研究中,分析現行介面設計流程及介面設計工具之優缺點,設計出一套新的數位化圖像式介面設計工具,以具有設計背景的10位現職設計師為受測者,使用『速寫式(Sketch)』及『數位化圖像式介面設計平台』進行兩個階段的介面設計任務。實驗結果如下: 1.第一階段實驗結果顯示,對於設計師而言使用第一次接觸的設計工具心理的壓力會比採用一般傳統的設計方式重一些,需要多一些時間適應。但在績效及挫折程度方面,使用數位平台能增進設計師設計的效率,提供較少的錯誤修正機會。 2.第二階段以GDE細分設計過程,實驗結果僅在構想評估方面有較顯著的差異性。顯示不同的設計平台並無法增加構想的產生,或減少構想的時間。構想產生的差異性在於設計師的經驗及對產品的熟悉程度。 實驗結果並無法顯示出各個案例於創意方面有無令人肯定或充滿驚奇的設計成果。但是就促進介面的合理性來說,此平台在效益的增進上是可以被觀察到的。

並列摘要


The purpose of this research is to convert graphic interface design to a digital interface design environment, which allows the designer to experience how the user operates, and rapidly make adjustment for a quick solution. In this research, the current interface design process and the designing tools were analyzed, and a new digital interface designing tool were developed. 10 experienced designer were tested with two type of platform (A. sketch B. digital graphic design platform). The following are the results: 1. The result hinted the mental stress of the designer may increase when using a designing software for the first time and require more time for adjustment. In the area of efficiency and setbacks, the designers using digital platforms needed less time for error correction an modification. 2. The second stage used GDE method to analyzes the design process, only significant difference was in design conception evaluation. Which indicated that different design platforms did not effect visualization of a design, or reduce time for conceptualization. Designers’ experience and familiarities with the product made the difference that might occur in design conceptualization. The result of the experiment cannot accurately show affirmative or surprising outcome in design creativity among individual cases. As far as improvement in interface rationality, the effectiveness of this platform can be observed.

參考文獻


[1] Aaron Marcus(1992).Graphic Design for Electronic Documents and User Interfaces.
[2] Alben, Lauralee(1996). “Quality of experience: Defining the criteria for effective interaction design”. ACM interactions (May-June): 11-15.
[3] David Redmond-pyle Alan Moore(1995).Graphical User Interface Design And Evaluation.
[4] Donald A. Norman (2000).TheDesign of Everyday Things.
[5] Donald A. Norman (1981). Twelve Issues for Cognitive Science.

被引用紀錄


段綺維(2012)。應用行動裝置於兒童停格動畫軟體之研究與創作〔碩士論文,國立臺北科技大學〕。華藝線上圖書館。https://doi.org/10.6841/NTUT.2012.00437

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