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  • 學位論文

應用於古蹟建築導覽之行動擴增實境使用者介面研究

A Study on the User Interface of Mobile Augmented Reality for the Guide in a Heritage Building

指導教授 : 陳立杰
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摘要


近年來國人對於休閒旅遊逐漸重視,在旅遊導覽的時候部份民眾對於景點知識的不足導致在花了長時間逛完景點後,無法了解景點文物內的涵意,所以許多研究發現,在導覽時如果具有可操弄和可互動的特性,會比單純的視覺展示更有吸引力,而透過擴增實境技術將可以彌補此一差距,提供參觀者有更深的參與感和興奮感。所以本研究將探討如何運用擴增實境的技術讓參觀者增加即時互動,進而加深導覽的經驗。 本研究實驗進行主要分為三個階段:第一階段主要是在分析現行古蹟景點導覽(以龍山寺為例)的現況發展與互動以及現況調查與分析,了解使用者對於使用擴增實境技術應用的感受。第二階段為模擬行動擴增實境古蹟景點導覽使用者介面,以了解使用者喜愛的介面形式及互動內容,綜合問卷結果和模擬介面的喜愛調查,擬定出一分提供後續設計發展的古蹟建築物中之景點導覽使用者介面系統。第三階段依據上述兩階段的分析結果,進行本研究行動擴增實境使用者導覽系統的原型介面設計、測試與實驗。探討在寺廟中使用 UMPC 進行行動擴增實境導覽系統一與系統二的導覽方式對受測者操作及感受上的影響。受測者需執行三項任務並填寫問卷。 經由實驗可得以下結論: 1. 擴增實境其數位內容的呈現對於使用者能夠引起極大的視覺刺激,尤其是如 數位內容呈現暗藏著與實際景點較大的差異,是有別於以往傳統的導覽方式, 讓使用者樂於去使用此新技術的應用。 2. 電子地圖的提供讓使用者很方便地去瞭解周遭環境與自身所處位置的相互關 係,對於導覽的過程中有著極大的幫助。 3. 地圖在導覽過程中扮演重要的角色,電子地圖的選項應該特別區隔出來,在 每個頁面都能夠使用其功能,以達到隨時有疑慮隨時可使用的便利性。 4. 利用景點的特性與擴增實境數位內容呈現相互搭配的方式讓使用者印象深刻, 配對的方式會讓使用者更加專注於找尋目標任務,仔細觀看欲觀看之景點內容, 在尋找的過程中同時對周遭的景點也會一併注意到,利於整個導覽的學習經驗, 也有助於知識的吸收。 5. 擴增實境中的虛擬圖案扮演著導覽員的角色,與使用者的互動增加,可以增 加其導覽的體驗,提升其導覽的興趣。 6. 紙本標記的使用不如預期中的理想,除了增加導覽時的負擔以外,其歸納原 因為擴增實境技術目前尚未普及,一般民眾無法在生活中使用到它,因此在操 作上非常之陌生,所以會影響到導覽時的使用效率。 關鍵字:行動擴增實境、古蹟導覽、使用者介面設計

並列摘要


People take traveling more seriously in recent year. Owing to lack the knowledge of the historic spot, the masses are insufficient of understanding the inner meaning of a heritage even they spend a lot of time. According to lots of research reports, a guide that allows people to interact or to operate by themselves is more attractive than the usual one. In addition, we can offer the masses more feeling of participation and more excitement through the Augmented Reality. The objective of this research was to discuss how to utilize the technology of Augmented Reality to let the visitor increase the immediate interaction, then deepening the experience of surveying a historic place. This research was divided into three parts. The first part analyzed the status and the interaction of the guide in the historical sites. In this study, we take Mengjia LongShan Temple as an example. In order to understand the users’ feeling about using the Augmented Reality, the second part used UMPC and Field Study to demonstrate the simulated interfaces of Augmented Reality and extract what kind of guide people would like to have when they were in a tour around heritage sites. After comprehensive analyses of questionnaire and the survey of the users’ favorite interface, the author obtained a list of comments for the follow-up development of a historical site guide. The third part relied on the results of the analysis to carry out the prototype interface design and the experiment of the Mobile Augmented Reality Guide System. And then discussed how the method of Augmented Reality Guide influenced the users. The participants needed to carry out three tasks and finished the questionnaires. The conclusions of this study are as follows: 1. The digital content of Augmented Reality presentation causes a great visual stimulation for the users, especially the differences between the digital content and the actual site. The differences from those traditional navigation methods offer the users a novelty. 2. Electronic map make it easier than the usual one and allows the users to understand the interrelation between the surrounding environment and its location. It is helpful for the guide process. 3. Map in the navigation process plays an important role. The option of the electric map should be segmented particularly on each page so that the users will be answered by clicking the map option when they have a problem. 4. It makes the user impressive by using the characteristic of scene and the digital content of Augmented Reality. The matching method will make the users pay more attention on searching the target assignment. If the users read the content of the spot where they want to visit carefully, the peripheral spots will also be noticed during the searching process. It is helpful not only for the experience of learning but also for the advance of knowledge. 5. The virtual character of Augmented Reality plays a role as a guide that not only increases the navigation experience but also enhances their interest in navigation 6. The use of paper tag is not perfect as expected. The reason is the technology does not spread extensively so that people cannot use it in everyday life. For the reason that the users are not familiar with the usage of Augmented Reality, they will have some problem to operate them and the efficiency of guiding will be influenced. Key words:Mobile augmented reality, Heritage building, User interface design

參考文獻


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