透過您的圖書館登入
IP:3.141.24.134
  • 學位論文

運用擴增實境於導航介面設計之研究

A Study of Augmented Reality Applied in Navigation Interface Design

指導教授 : 黃臣鴻
若您是本文的作者,可授權文章由華藝線上圖書館中協助推廣。

摘要


行動擴增實境結合GPS的導航模式,透過GPS定位、方向感測、與行動裝置的攝像鏡頭,將使用者所面對方向中近距離的商家、交通等地理資訊顯視於攝影鏡頭畫面內,為一種常出現在智慧型手機上的路徑型思維的導航方法,但實際使用的人並不多。據相關研究顯示路徑型的導航輔助的泛用可能性較高,然而在市面上卻不普遍,足見如何改進行動擴增實境進行路徑導航輔助的方式,是個值得探討的議題。 本研究分為二階段進行。首先透過市售行動導航產品案例調查整理,並配合尋路策略自我評量問卷發現,對於行動擴增實境導航介面而言,透過鏡頭螢幕在路面上標示出路徑資訊,最受兩種尋路決策類型的受測者偏好,且認為此方法有助於其使用擴增實境進行尋路任務。 第二階段,以智慧型手機使用為平台,發展出三種以路徑資訊輔助的行動擴增實境導航介面,與九組不同的地圖情境,令受測者交錯透過各個介面進行尋路任務,以進一步了解路徑資訊加入擴增實境導航時的使用經驗。其研究成果為: (1)在使用者定點瀏覽路徑資訊時,以「起點-轉彎路口-目的」的連線路徑足夠受測者做出概略的空間關係判斷,並且指引前往目的地。 (2)周邊地圖輪廓提示在效率上無顯著的影響,在使用經驗上地圖輪廓卻會給人較踏實的回饋感。

關鍵字

尋路 導航 GPS 行動擴增實境 認知地圖

並列摘要


People's way-finding strategies can be divided into map-based thinking or path-based thinking. Map-based thinking is to use the space to determine the absolute coordinates of the destination location, and path-based thinking is to rely on landmarks and relative positions to constitute the way to the destination. In the use of navigational support information, the path-based thinking type navigational support seems to be more useful for both the two type people. However, path-based navigation products in the market of the existing pedestrian navigation products are rare. Obviously, this type of navigation aid products remains to be further development and research. The common path-based navigation method in recent years is the combination of mobile augmented reality and GPS --using GPS positioning, direction detection, and the cameras lens of mobile devices to show the nearby businesses, transportation and other geographic information which the users are facing within the frame in the camera lens. This study is divided into two stages. In the first stage, we found out that most subjects think rout-assistance information is helpful on augment reality navigation system by navigation products market survey and the way-finding strategy scale. In the second stage, we developed three kinds of rout-assistance mobile augment reality navigation interfaces on smart phone platform. We asked 32 subjects to conduct way finding missions by these three interfaces so that we could understand the user experiences about the route-assistance navigation interfaces. The results show that: (1)The rout-assistance information showing in the way of “start point – turn point – destination” is good enough that people can find their destination through it. (2)There is no significant influence on the navigation capability but on the user experience for map-assistance information.

並列關鍵字

Navigation Augmented Reality Smart Phone Way-finding

參考文獻


43. 王人弘,(2003)。地下街尋路行為與空間概念建構之研究,中原大學建築學系碩士論文。
47. 馬紳富,(2009)。大專學生尋路能力影響因子之研究,國立交通大學運輸科技與管理學系碩士論文。
1. Allen, M.J. and Hogeland, R. (1978) Spatial problem solving as functions of sex. Perceptual and Motor Skills, 47, 348-350.
2. Bryant, K. J. (1982). Personality correlates of sense of direction and geographical orientation. Journal of Personality and Social Psychology, 43, 1318–1324.
3. Chen, J., and Stanney, K. (1999). A theoretical model of wayfinding in virtual environmentss: proposed strategies for navigational aiding. Presence, 8(6), 671-685.

延伸閱讀