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  • 學位論文

良好飲食習慣之養成遊戲App創作

Application Design for Developing Healthy Eating Habits

指導教授 : 巫俊采

摘要


鑒於現今生活型態的改變,人們運動量減少,生活壓力大,飲食習慣也產生了變化。本研究以良好飲食習慣養成為遊戲App設計目標,以記錄飲食的方式讓使用者了解自己的飲食是否均衡。藉由飲食紀錄App系統,建立健康飲食的生活習慣。研究方法採用系統開發方法,包括系統分析、系統設計、系統建置及系統測試等階段。系統測試階段,以18-25歲之間的24位大學生為測試對象。使用本研究創作之App系統進行21天的飲食紀錄實驗與分析,並於實驗後進行問卷調查。研究結果顯示:當App的功能性符合使用需求時,將有助於習慣的養成。現今大學生飲食習慣以全穀根莖類為主,油脂與堅果種子類皆攝取不足。增加遊戲元素及提高App效能,可增進App的使用意願。

並列摘要


As the progressive modern life impacts, we lack physical exercises and endure life pressure which greatly influence our eating habits. This research intends to study, design and develop a well eating habit forming application. This application is aiming to record daily nutrition input and make users realize the importance of a balancing healthy eating habit. The methodology adopts system development method, including stages of system analyses, design, construction and testing. In testing stage, 24 university students at 18 to 25 attend the application using testing, which lasts 21 days of eating record and analyses. After this testing, an interview is also implemented. The results shows the functions of application are appropriate for forming well eating habits. These students have a diet majorly of whole grains and root vegetation and lacking oils, nuts and seeds. While application is improved with gameplay elements and application function can advance users’ willingness to form a using habit.

並列關鍵字

Habit developing Mobile Games Living habit

參考文獻


黃靖淑、宋文杰(2008)。消費者飲食行為與健康主題餐廳需求之關係研究。立德學報,5(2),6-16。
中文部分
王曉玫、謝淑玲、魏孝庭、張佩宸、許哲偉、李立平(2015)。行持續使用熱門遊戲APP之影響因素調查-以台中市民為例。嶺東學報,38,1-14。
呂昀霖、李丞勛、陳靜誼、張家銘、許哲銘(2016)。以健康概念與科技接受模式探討大學生健康管理APP 使用行為。The College Students' Usage of Health Management APP Based on Health Conception and Technology Acceptance Model。華醫學報,44,38-54。
翁漢騰、張世宗、張恬君(2010)。單人動作遊戲之創作元素分析。商業設計學報,14,83-96。

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