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以辨識係數評估美式動畫電影中的怪獸形態

An Estimation on Recognition Coefficient of Monster Pattern in American Animated Films

摘要


本研究以8本美式動畫電影設定集為基礎,共擷取316個怪獸角色設計原稿,視為自變數,並雇用40位年齡介於20~22歲的大學生為受測者,並依據所學分成「視覺專業」組和「非視覺專業」組,進行怪獸形態辨識之認知實驗。40位受測者均以指導語告知:「請儘可能地以直覺判斷螢幕中所呈現的角色形態是否為怪獸(或monster)?」每一個角色形態的辨識結果和反應時間,分別被視為2項依變數,並換算成「辨識係數」。結果顯示:(1)二群組受測者之間存在顯著認知差異,但有顯著高度相關;(2)「增數」和「易位」是相對容易被認同的怪獸形態創造手段;(3)「比例」分別地在「特徵成份」和「整體組態」面向加強怪獸形態創造手段之效果,因此「比例」適合被視為一項潛力變數而繼續深究。

並列摘要


This study is based on 8 American animated film concept-arts books. 316 character designs of monsters are taken as the independent variable. Then the "monster recognition test" was performed on "visual profession" group and "other profession" group consisted of 40 university students between 20 to 22 years of age. All 40 subjects were asked to "Please instantly determine whether or not the character projected on the screen is a monster." The identification result and reaction time are regarded as separate dependent variables, and were converted into the "recognition coefficient." The results show:(1) There are significant differences between two groups of subjects, but also with significant high correlation;(2) "Increase" and "offset" are relatively easy to be recognized to create monster patterns;(3) "Proportion" enhances the effects of creation for monster pattern in two approaches of "feature/component" and "global configuration" respectively, therefore is suitable to be consider as potential variable for the follow-up study.。

參考文獻


Bennett, T.(2013).The Art of Epic.London:Titan Books.
Biederman, I.(1987).Recognition-by components: A theory of human image understanding.Psychological Review.94(2),115-147.
Catmull, E.(2008).How Pixar Fosters Collective Creativity.Harvard Business Review.86(9),64-72.
Catmull, E.,Wallace, A.(2014).Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration.New York:Random House.
Cohen, D. S.(2011).The Ballad of Rango: The Art & Making of an Outlaw Film.San Rafael:Insight Editions.

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