透過您的圖書館登入
IP:3.142.124.252
  • 期刊

國一階段生命教育多媒體遊戲學習教材研發與評鑑研究

A Study on Development and Evaluation of Multimedia Game-based Learning Materials for 7(superscript th) Grade Students on Life Education

摘要


「生命教育」是教育中很重要的一環,為教導學生正確生命價值觀,政府與民間許多單位投入生命教育教材研發工作,但成效並不顯著,主要是這些教材是針對教師所設計的紙本教案,並非針對學生所設計。因此,研究者考量國中生的心智發展及生命教育的目標後,結合多媒體與遊戲的特性,仿照日本互動式電子小說方式來研發符合國一學生興趣與需求,且可自主學習的生命教育教材,來幫助生命教育的實施。本教材的研發經歷分析、設計、發展、評鑑等階段,使用了文獻分析、訪談、問卷、實地測試等不同研究方法來進行教材的修正。最後結果顯示參與評鑑的專家和師生均肯定教材適切性及學習效果,願意採用或推薦本學習教材。

並列摘要


Life education is a critically important part in education. To teach the teenagers a correct outlook on life, the government and many private organizations are devoted to research and development of teaching materials on life education; however, the result is frustrating. The main reason is because these teaching materials were paper-based teaching plans devised by teachers, instead of designed for students. As a result, the researcher adopted the way of interactive e-novels in Japan and developed teaching material on life education that not only meet the interests and demands of junior high students, but also help them to learn spontaneously after considering the mental development of teenagers and the objective of life education and integrating the characteristics of multimedia and games. Research and development on the teaching material can be divided into stages of analysis, design, development and evaluation. Different research methods like document analysis, interviews, questionnaires and field tests were adopted for amendment. The final result indicates experts, teachers and students participating in the evaluation not only recognize the appropriateness and learning effects of the teaching material but also are willing to use or recommend it.

參考文獻


李孟峰(1997)。多媒體融合介面文字呈現方式對使用者影響之研究(碩士論文)。大葉大學資訊管理研究所碩士論文。
李世忠(1994)。評鑑性研究探討─以電腦評鑑為例。教學科技與媒體。14(17),25。
沈中偉(1995)。多媒體電腦輔助學習的學習理論基礎研究。視聽教育。36(6),12-25。
吳秀碧、高雄市民權國小主編(2000)。生命教育研習手冊。高雄:民權國小。
金樹人(1991)。生計發展與輔導。台北:天馬文化。

被引用紀錄


楊馥如(2021)。多角度圖像鑑賞教學方式應用於大一藝術賞析課之行動研究教育研究與發展期刊17(1),69-100。https://doi.org/10.6925/SCJ.202103_17(1).0003
黃靚芬(2012)。競賽式數位遊戲融入教學對小學生社會領域學習成效影響之研究〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2012.01099
方怡今、陳郁琪、朱冠蓁(2017)。提升慢性腎衰竭患者及主要照顧者對飲食指導的認知率榮總護理34(1),40-48。https://doi.org/10.6142/VGHN.34.1.40

延伸閱讀