透過您的圖書館登入
IP:3.144.93.73
  • 期刊

互動藝術脈絡與其美學之研究

A Study in the Context and the Aesthetics of Interactive Art

摘要


近年來拜數位科技之賜,全球掀起數位美學的浪潮,並宣告互動藝術新視覺時代的來臨,互動藝術改變了數位藝術的表現形式與美學哲理。本研究探討互動藝術的發展脈絡及其互動美學內涵,並探討互動藝術在未來生活中所扮演關鍵性的藝術形態。透過解析其發展類型與特質發現,藝術家透過多元的數位載體與科技設備,進行藝術資訊、觀念的傳達。觀賞者透過多向度情境體驗與互動樂趣,展現視覺體驗到遊戲融入的概念。在互動藝術的美學方面,互動藝術具有破除疆域的媒體特性,瓦解傳統線性敘事結構的框架,以創造出虛擬流動的文本,朝向「可複製性」、「可更改」、「未完成」的互動美學思維。當代科技的不斷研發,創造出許多前衛實驗的藝術作品,跨領域的技術整合必然提高藝術家創作的門檻;然而創意巧思重於技術,藝術家萃取傳統人文藝術的文化元素,利用新科技創作出讓人玩味的作品,以提升藝術創意表現與文化深度,避免作品淪爲玩過即結束的遊戲。另外,如何透過新科技的應用與互動數位藝術內涵的整合,展現藝術家的想像力、以更人性化的溝通介面與激發多向度的感性體驗,將會是藝術創作者未來的重要議題。

並列摘要


Due to the advance of digital technology, the digital esthetics has strong impact on art creation and declares the arrival of new visual era of interactive art. Interactive art has changed the form of expression of digital art and aesthetics. This research aims at finding the context and the aesthetics of interactive art. Therefore, the key role of interactive art will be played in the future life can be positioned. Through the exploration of the genre and attribute of interactive art finds that interactive artists employ integrated equipments and conceptual ideas to demonstrate artists' intentions. Audiences can communicate with interactive art by game-like and multi-dimensional experience. In the respect of aesthetics, interactive art has the interdisciplinary and non-liner story telling character. These can create virtual contexts with 「flexible」, 「communicational」, and 「collaborative」 aesthetic logics. Constant advance of digital science and technology has increased the artist difficulty in science and technology art creation. However, artists' ideas are much more important than technology. To avoid the art work as a superficial game, interactive art has been integrating interdisciplinary knowledge. Artists need to abstract cultural elements and to learn new technology while they are creating unforgettable art works. Furthermore, how to demonstrate artists' ideas by new science and technology with more friendly and multi-dimensional experience will be the key issue in the future.

參考文獻


四方幸子(2004)。AI:動物智慧, 介入的藝術?──日本媒體藝術側記。文章發表於蕭銘祥總策劃, 國立台灣美術館、行政院文化建設委員會主辦之「漫遊者:數位媒體的行進與未來國際論壇峰會」國際論壇峰會。臺中市:國立台灣美術館, 44-48
朱立元(2001)。美學。北京:高等教育出版社。
朱惠芬(2004)。遊戲組曲:裝置公共藝術=lnstallation Public Art。臺北市:文建會。
余小惠(2006)。新媒體藝術。(http://arts.tom.com/zhuanti/1112_04/)。(上網查詢日期:2009/9/18)
吳鼎武‧瓦歷斯(1999)。電腦空間與人文論文集。臺北:田園城市。

被引用紀錄


傅祥霖(2012)。互動式公益廣告對閱聽人情緒反應與廣告效果影響之研究〔碩士論文,元智大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0009-2801201415020699

延伸閱讀