九○年代立體進攻戰衛興起,使排球技戰術又跨出一大步。透過進攻型研究,除可了解隊伍攻擊結構及跑位路線外,更可深入掌握其進攻特色並找出應對之道。本研究旨在探討2002年亞運男子排球前六強一攻進攻隊型及其成效,以本次比賽22埸比賽為研究對象,透過錄影帶判讀,得到重要結論包括(1)、韓國隊幾乎全採四個進攻點真體攻擊戰術。(2)、伊朗隊前排三人較少搭配後排攻擊,當前排二人時,前後排三點進攻則頻繁。(3)、日本隊與印度隊前排三位攻擊手大致採前後排四點進攻,而前排二位攻擊採前後排三點進攻,其中日本隊常出現四點進攻,且易出現使用種類多,常能達到成效,較少使用者成效亦有偏低現象。(5)、中華隊很少使用前後排四點進攻,中華隊在前三輪時,屢出現使用次數多,但成效卻不彰隊型。
In 1990's, it appeared 3D offensive tactics to create the new era of volleyball tactics. By the formation research, the attack structure and player-moving track could be understood and the offensive characteristics would be handled to find out the replying tactics. The purpose of this study was to investigate the sideout offensive formation and its effect of the top 6 teams in men's volleyball of 2002 Asian Games. The subject was the 22 games played by the referred teams. After the three-time vedio-tape conjectured, the important conclustions were included: 4-point offensive (4PO) was used in Korea 6 rotations to confuse the opposite blockers; As for Iran, the back-row attack was used less when 3 spikers in the front-row (3SFR); 3PO was frequent in 2SFR; For Japan and India, 4PO was used mostly in 3SFR, and 3PO was in 2SFR. The most frequent formation tended to have low effect in Japan; For China, 4 of the all rotations contained 4PO. The formations performed multiformly often had higher effect, and the less-used formations had lower effect; 4PO was seldom used in Chinese Taipei. When 3SFR, it often appeared that the more-used formations, however, had the lowe effect.