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傳統教學法與理解式球類教學法在羽球教學效果之研究

The Study of Learning Effects on Traditional Instruction and Teaching Games for Understanding in Learning How to Play Badminton

摘要


The main point of this study lies in exploring the learning effects of how to play badminton in the ways of Traditional Instruction and Teaching Games for Understanding. The target is a class of 32 sophomore male students who selected playing badminton as their Physical Education Class in the second semester of the 95 school year. Initially, the whole class was, based on how they hit and cut badminton, divided into two groups, the understanding group and the traditional one. Each group was made up of 16 students. The course lasted 8 weeks, with two hours of learning how to play badminton per week. When the course ended, students' performances between the two groups would be analyzed in two variable factors: how the two teaching methods affect the male students' learning effects on ”before the learning method” (the former), ”the fourth week's learning effect” (the middle), and ”after the course” (the latter). According to the study: First, for the obvious learning effect (F=187.43, P<0.05) on how to hit and cut the badminton at random test time, the grade of the latter (M=208.50±15.61) was apparently superior to the middle (M=152.78±28.23) and the former (M=86.63±20.01). Then, for the obvious learning effect (F=8.47, P<0.05) on the tournament performance by two teaching methods at random test time, the grade of Teaching Games for Understanding (M=65.65±16.10) was obviously better than that of Traditional Instruction (M=58.99±15.61). The grade at different test times reaches a clear learning effect (F=47.25, P<0.05). As for the grade of the final test, ”the latter”, (M=73.77±9.37), it is definitely better than the grade of the fourth week, ”the middle”, (M=65.96±11.51) or the grade before any teaching methods, ”the former”, (M=47.23±13.87). After students learned the above teaching methods, Teaching Games for Understanding and Tradition Instruction, there is no obvious differences in their skills in playing badminton. However, both teaching ways can greatly upgrade the learning effect on hitting and cutting badminton. What's more, Teaching Games for understanding resulted in a better performance in badminton competitions. In other words, it is effective teaching methods that could really and effectively boost how to hit and cut badminton, and then strengthen students' performances in tournaments.

並列摘要


The main point of this study lies in exploring the learning effects of how to play badminton in the ways of Traditional Instruction and Teaching Games for Understanding. The target is a class of 32 sophomore male students who selected playing badminton as their Physical Education Class in the second semester of the 95 school year. Initially, the whole class was, based on how they hit and cut badminton, divided into two groups, the understanding group and the traditional one. Each group was made up of 16 students. The course lasted 8 weeks, with two hours of learning how to play badminton per week. When the course ended, students' performances between the two groups would be analyzed in two variable factors: how the two teaching methods affect the male students' learning effects on ”before the learning method” (the former), ”the fourth week's learning effect” (the middle), and ”after the course” (the latter). According to the study: First, for the obvious learning effect (F=187.43, P<0.05) on how to hit and cut the badminton at random test time, the grade of the latter (M=208.50±15.61) was apparently superior to the middle (M=152.78±28.23) and the former (M=86.63±20.01). Then, for the obvious learning effect (F=8.47, P<0.05) on the tournament performance by two teaching methods at random test time, the grade of Teaching Games for Understanding (M=65.65±16.10) was obviously better than that of Traditional Instruction (M=58.99±15.61). The grade at different test times reaches a clear learning effect (F=47.25, P<0.05). As for the grade of the final test, ”the latter”, (M=73.77±9.37), it is definitely better than the grade of the fourth week, ”the middle”, (M=65.96±11.51) or the grade before any teaching methods, ”the former”, (M=47.23±13.87). After students learned the above teaching methods, Teaching Games for Understanding and Tradition Instruction, there is no obvious differences in their skills in playing badminton. However, both teaching ways can greatly upgrade the learning effect on hitting and cutting badminton. What's more, Teaching Games for understanding resulted in a better performance in badminton competitions. In other words, it is effective teaching methods that could really and effectively boost how to hit and cut badminton, and then strengthen students' performances in tournaments.

參考文獻


林清山(1992):心理與教育統計學。台北市:臺灣東華書局。
邱奕銓(2005):傳統式與理解式教學法在高職學生籃球學習效果比較之研究。未出版碩士論文,桃園縣,國立體育學院。
紀世清(2002):羽球技術測驗專題研究。台北市:師大書苑。
黃志成(2004):理解式球類教學對國小六年級學生羽球學習效果之研究。未出版碩士論文,台北市,國立臺灣師範大學。
劉彥甫(2002):互動式網頁教學對運動技能學習效果之研究-以籃球運球上籃為例。未出版碩士論文,臺東縣,國立臺東大學。

被引用紀錄


林澤民(2013)。理解式教學法之應用:以輔英科技大學桌球選修課教學為例嘉大體育健康休閒期刊12(3),123-130。https://doi.org/10.6169/NCYUJPEHR.12.3.12
李駿豐(2014)。應用適性化學習系統提升學習成效:以動態鷹架理論為基礎〔碩士論文,國立虎尾科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0028-2507201414063900

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