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Game Theory Based Distributed Intrusion Detection System for Network Traffic Distribution

並列摘要


To avoid the overload or low usage rate of a single intrusion detection system (IDS) in network traffic flow over backbone networks, or campus networks, we design a distributed architecture system. We use active analysis to achieve intelligent assignment of work distribution by using game theory contrasting against the passive distribution methods proposed by previous works. The active mechanism improves the division of labor by dynamically loading the slave IDSs and can account for sudden increases in traffic or slave IDS crashes. The experimental results show that distributed architecture system maintains stable loading as a result of using the game theory. This feature allows better performance in the efficient use of IDS capacity.

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