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3D虛擬實境應用於軍事教育之適應性研究

A Study of User's Adaptability on 3D Virtual Reality Applied in Military Education

摘要


本研究主要利用虛擬實境技術建置一個「虛擬輪型車輛操作訓練系統」,以探討3D虛擬實境應用於軍事教育之適應性。考量Lombard and Ditton (1997)提出以「存在感」衡量虛擬實境,Stanney (2002, 2003)及 Thalmann (1994a,1994b)亦認為,越能引發存在感的虛擬實境,其相對評價也較高。因而本研究採以主觀及客觀量測方式了解「存在感」,以作為學員能否適應虛擬實境程度之了解。另外,亦將生理訊號以「複雜度」理論討論學員之適應能力。

並列摘要


This study was using virtual reality technology to build a ”virtual wheel-type vehicle operation training system”, to evaluate the 3D virtual reality in the military education of adaptability. Consider Lombard and Ditton (1997) proposed the concept of ”presence” as a crucial factor to evaluate virtual environment. Stanney (2002, 2003) and Thalmann (1994a, 1994b) both also thought that if virtual reality can induce presence more, the corresponding evaluation is higher. Therefore, this study was to measure the subjective and objective way to understand the ”presence”, as students can adapt to the degree of understanding of virtual reality. In physical measurements, more based on complexity” theory to analyze, to understand their adaptive capacity.

被引用紀錄


林芸平(2016)。天氣、路線及性別對駕駛主客觀心智負荷之影響〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201600385
巫昇餘(2013)。3D虛擬與傳統教育訓練方式對人員心智負荷與績效影響之比較研究〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201300193

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