Time-out is an art and is also a science. In the 11 point competition regulations of the table tennis, winning the first game has not only an advantage, but also in the meantime manufacturing the opponent's psychological pressure. By means of video analysis, this paper has found that usually in the last game the use of time-out strategy is significantly reduced, for the sake of stopping early bleeding and stopping bad momentum. In view of the 11 point system, every point is crucial for the player. The winner always wins and the loser still loses. In an inferior situation, managing a comeback is even more difficult. Time-out as a technical and tactical part, the majority falls on the one dropping points, but no more than 3 points. Once left behind more than 3 points, there is a little chance to turn back. The use of time-out is like a double edged sword, and how to cleverly use one minute time-out for confidential briefings to turn things around tests the wisdom of both table tennis coaches and players.