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從玩家到研究者、從研究者到玩家:遊戲經驗與遊戲文化研究

Between Player and Researcher: Gaming Experience and the Study of Game Culture

摘要


本文從線上遊戲經驗有無,進而討論台灣數位遊戲文化研究的世代差異,並從進入遊戲田野以貼近遊戲文化、閱讀理論文獻以保持眼光彈性的平衡,提出一個兼具同情理解與理性批判的數位遊戲研究理想。

並列摘要


This article began with the discussion on the issue of gaming experience of the researchers, and then focused on the generational gap existing in research regarding game culture in Taiwan. The article also addressed the importance of conducting field work to closely examine game culture and of reading theoretical literature to maintain a flexible and balanced stance. In addition, the article proposed a research prospectus of digital gaming characterized by empathetic understanding and rational criticism.

被引用紀錄


張鐵懷、陳斐卿(2016)。小學生玩家展現的電玩實踐社群知識—以數學自由擬題為例科學教育學刊24(1),31-55。https://doi.org/10.6173/CJSE.2016.2401.02
簡宏安(2016)。遊戲模組玩家之再製碼研究〔碩士論文,國立中正大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0033-2110201614041045
周冠廷(2017)。布迪厄的移地研究:遊戲場域的資本與階級〔碩士論文,國立交通大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0030-2212201712293762

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