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Spatial Layout Game-An Interactive Tool for Spatial Layout of Architectural Design

空間配置遊戲-互動式的建築空間配置工具

摘要


本文描述一個以輔助建築設計初期階段的空間配置操作爲目標,稱爲“空間配置遊戲”的互動式工具的雛型。不同於以限制條件或設計規則爲基礎,以自動化產生設計成果爲目標的輔助工具,本研究藉由物件導向程式技術的運用,提供使用者空間配置的操作過程中,視覺化與互動式的操作回饋,作爲輔助設計教學,表達空間配置的技巧與知識的輔助工具。藉由比較不同空間配置的原型,套用或是調整既有的原型以適應新的設計情境,教師與學生可以應用本工具表達空間配置的想法,並經由操作過程導入配置技巧以及設計知識。

並列摘要


This paper describes the prototype of an interactive tool named Spatial Layout Game (SLG) for assisting primary stage of architectural space layout. Rather than focusing on automatically generation of spatial layout based on constraints and rules, this study applies object-oriented programming technology to provide visually responding and interactive feedbacks through manipulative processes and to assist teaching and expression of design skills and knowledge. Through composition of different prototypes, reuse and modification of existed prototypes for adapting to new design situations, this tool allows teachers or students to present their design ideas, and instills layout skills and design knowledge through manipulative processes.

參考文獻


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