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幽默設計的類別與表現技巧

The Intention, Depth and Technique of Expression in Humor Product Design

摘要


延續符號學的觀點,本研究引用分析心理學的理論來探討幽默設計,檢視設計合理的引用比喻、象徵之外,幽默是如何感動人,甚至令人發笑的。首先,介紹幽默的範疇、比較詼諧與滑稽等相關概念,探討幽默的傾向性與內涵深度。並引用弗洛伊德從內涵和形式對笑話的剖析方式,來看待相關繪畫和設計創作的形式表現,並嘗試用論述與設計實例,整理出六組幽默的技巧,包括:移置與引喻、錯誤推理與反面陳述、凝縮與並置、多重運用與雙重含意、誇大或重覆的表現、行為動作與表情姿勢等。最後,綜合其間的一致性,提出兩點基本概念:熟悉的心像和節省的原則,來解釋形成幽默設計的特徵。

關鍵字

產品設計 幽默 詼諧 滑稽

並列摘要


Based on semiotics viewpoint, this study brings analytical psychology theory to look at humor product design. First of all, it introduces the concept of humor in a wide sense, compares the differences between wit, comic, and humor in the narrow ones, and discusses their intentions, depths and techniques of expression. Then it quotes Floyd's classification and examples in jokes from two aspects of content and form to see the similar expressive techniques in paintings and product designs. The result demonstrates that there are six groups of techniques in dealing with humor design, including displacement and indirect representation, nonsense and representation by the opposite, condensation and juxtaposition, multiple use and double meaning, exaggeration and repeat, behavior and action, and expression and gesture. Looking all over of them, finally this research submits two basic concepts, the mental image and the economical principle, the characteristics of which humor design is composed.

並列關鍵字

Product Design Humor Wit Comic

參考文獻


方裕民、林銘煌、廖軍豪(2006)。「失諧-解困」理論與設計邏輯中的幽默理解歷程。設計學報。11(2),65-82。
林銘煌、鄭仕弘(2004)。原型理論與原型設計。設計學報。9(4),1-13。
林銘煌、艾序繁(2004)。產品的審美判斷與符號意函-以Swatch與其近似產品為例。設計學報。9(1),47-62。
Blistein, E. M.(2006).The Encyclopedia Americana.Danbury, Conn.:Grolier Inc.
McGhee, P. E.(1979).Humor, its origin and development.San Francisco:W. H. Freeman and company.

被引用紀錄


王靜儀(2013)。現成物應用於產品設計的發展脈絡、手法與認知〔博士論文,國立交通大學〕。華藝線上圖書館。https://doi.org/10.6842/NCTU.2013.00756
周加培(2010)。產品隱喻分析與設計方法〔碩士論文,國立臺北科技大學〕。華藝線上圖書館。https://doi.org/10.6841/NTUT.2010.00149
康紋菊(2011)。臺灣潮流品牌T-shirt之時尚風格探究〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://doi.org/10.6826/NUTC.2011.00026
馬新程(2010)。動畫電影幽默角色之設定與運作探討─以《佳麗村三姊妹》為例〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://doi.org/10.6826/NUTC.2010.00025
張之琳(2020)。獨白式「吐槽」話語設計及緩和策略:以脫口秀節目為例〔碩士論文,國立臺灣大學〕。華藝線上圖書館。https://doi.org/10.6342/NTU202000158

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