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以互動塔羅建構設計發想的中介知識

The Construction of Intermediate-Level Knowledge in Ideation with Interaction Tarot

摘要


過去已有許多互動設計研究探討如何以牌卡作為發想刺激,協助設計師於設計初期做創意發想,然而,卻鮮少嚴格地探究其建構的理論依據,也沒有提出有效的方法來理解其易用程度。本研究基於過去西方世界用來理解生活世界的原型架構,塔羅,以及中介知識中用來建構強概念的要則,建構一套適合互動設計的創意發想工具,互動塔羅。再者,研究者認為用於建構強概念的要則即是確證互動塔羅效度的方法,故以水平式和垂直式紮根作為理解牌卡的向度,來交叉檢視與論述互動塔羅對互動設計實務的效益。本研究旨在提倡、推展一種建構式的互動設計學術文化,將中介知識在創意發想階段所扮演的角色清楚地描繪出來,以豐富人機互動社群的設計知識建構過程。

並列摘要


In the past, many design studies were focused on how to form a card-based inspiration tool to support designers in the early stage of their design process. However, there is little guidance, on how to construct an inspiration tool upon theoretical basis and on how to understand the usefulness of card-based tools. Using a set of deck, Interaction Tarot, designed via the archetype of Tarot and Contextual Grounding (CG) as an example, we propose a new analytical criteria based on Horizontal and Vertical Groundings (HG & VG), for understanding the quality of card-based tools. The questionnaire data, tool usage, and interview accounts are categorized, discoursed and triangulated with respect to HG & VG, to ascertain how a card-based tool helps designers facilitate the design ideation in practical use. This paper aims to advocate designerly-oriented culture in HCI and to demonstrate how design researchers use the set of two lenses (HG & VG) to have better understandings of a card-based tool in supporting the design inspiration.

參考文獻


IDEO Method Cards. (n.d.). Retrieved from http://www.ideo.com/work/method-cards/.
Intùiti Creative Cards. (n.d.). Retrieved from http://www.intuiti.it/.
Alvesson, M.,Sköldberg, K.(2009).Reflexive methodology: New vistas for qualitative research.London, England:Sage..
Banzhaf, H.(2000).Tarot and the journey of the hero.York Beach, Me:Samuel Weiser.
Bekker, T.,Antle, A. N.(2011).Developmentally situated design (DSD): Making theoretical knowledge accessible to designers of children's technology.Proceedings of the SIGCHI Conference on Human Factors in Computing Systems.(Proceedings of the SIGCHI Conference on Human Factors in Computing Systems).:

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