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心流體驗對互動型療癒產品的影響

Influence of Flow Experience on Interactive Healing Products

摘要


本研究探討在互動型療癒產品的刺激下,產品心流體驗是否會影響產品療癒感受,並比較不同類型的互動型療癒產品之差異。研究分為兩個部分,第一部分利用KJ法結合焦點團體訪談,透過內容相似性整併,進行互動型療癒產品的篩選及分類;第二部分正式實驗,根據第一部分的分類結果作為實驗產品刺激物,並使用產品心流量表、產品療癒量表以及腦波儀進行心理及生理數值的測量。透過相關分析、階層迴歸分析以及重複量測變異數分析進行比較,研究結果發現產品心流對產品療癒有顯著且正向的影響,且在產品心流中自發性的經驗構面上,會顯著且正向影響產品療癒的移轉情感性、感官舒適性、撫慰心靈性以及互動體驗性;其次專注忘我構面,也對產品療癒中的移轉情感性和撫慰心靈性具有顯著正向影響。針對不同類型互動型療癒產品之比較,依據產品互動過程的腦波變化,可發現所挑選的四種產品中,以規律動作型產品的腦波專注平均值較高,其次為娛樂挑戰型,而聽覺回饋型產品最低。以腦波放鬆平均值而言,以娛樂挑戰型最高,其次為觸覺感受型,同樣聽覺回饋型產品最低。綜合而言,規律動作型產品較能帶來較高的專注,而娛樂挑戰型的產品較能帶來較高放鬆值,然而聽覺回饋型的產品類型則最低。

並列摘要


This study explores whether the flow experience affects the healing experience when stimulated by interactive healing products, and compares the differences between different types of interactive healing products. The study consisted of two parts. The first part used the KJ method and focus group interview to screen interactive healing products. The second part was the formal experiment. According to the classification results of the first part, we used the product flow scale, the product healing scale and the brainwave sensor to measure the psychological and physiological values of the experimental products. The analysis method adopted correlation analysis, hierarchical regression analysis and repeated measurement variance to compare the data. The results found that the product flow had a significant and positive impact on the product healing, and the spontaneous experience in the product flow would cast a significant and positive impact on the emotional and sensory comfort of the product healing, soothing and interactive experience. Secondly, focusing on the structure of selflessness had a significant positive impact on emotional transference and soothing the mind in product healing. The emotional stress index in population variables had a significant positive impact on the structure of soothing mind and interactive experience in product healing. From comparing different types of interactive healing products, and analyzing the brainwave changes in the product interaction process, the results found that the average brainwave of attention of regular action products was higher than the others, and the audible feedback products were the lowest. In terms of the average value of brainwave of meditation, the entertainment challenge type was the highest, and the auditory feedback type was still the lowest.

參考文獻


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