本文主張網友們正是利用網際網路既隔離又連結的媒介特性,既隱匿又顯露地參與虛擬社區中探索自我認同的遊戲。因此,匿名性只能捕捉到網路人際關係的隱匿特性,化名所蘊含的既隱匿又顯露才是網路人際關係的真正基礎所在。作者利用Goffman的戲劇學分析架構來探討網友們如何利用網際網路的隔離功能,隱匿部份或全部的身分,並且在網際網路的連結功能所提供的彈性之上,與其他的陌生人相遇,進而運用代號、暱稱、名片檔、簽名檔,在網路的舞台上呈現自我,在互動中探索自我認同同時,本文認爲,此一探索自我的遊戲並未與現實社會完全割裂,現實世界與網路的資源與權力關係處於一種彼此滲透的狀態之中,並且,網路的人際關係亦有其階層劃分。在此,本文引進Bourdieu對社會世界實作邏輯的分析,借用其關於遊戲的概念架構,來呈現現實社會與虛擬社區間資本轉譯的狀態,進而據此討論權力與性別因素在虛擬社區中的展現。
The problematic of self-identity is gaining more and more attention in the information age. But most researches cannot catch the main characteristic of the internet, so as to misrecognize anonymity as the fundation of understanding the interpersonal relations among netizens. This paper asserts that netizens use the ability of the internet, that is, both disconnecting and connecting, to hide themselves and at the same time to present themselves. By so doing, they join the game of adventuring their self-identities in the virtual community. Therefore, pseudonymity, instead of anonymity, is more heuristic to describe the self-identities of netizens. We utilize Goffman's dramaturgical frame of analysis of human interaction to comment on it. And we coin the concept of interaction between illusion as the keyword to analyze the game. Moreover, the concept of game used by Bourdieu as the metaphor of the field of social world is helpful for us to clarify the intertwining between the real and the virtual, too. We insist that there is the translation of power and resources between these two fields. Besides, the gender facor is still affecting the way how netizens treat each other.