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擴增實境應用於博物館展示的初探

Preliminary Study on the Application of Augmented Reality in Museum Exhibition

摘要


為爭取觀眾認同,博物館的策展人須多方瞭解新的科學技術發展與應用,從中擷取精華,用於創新展示手法,將某一事件或主題的內容轉化為能吸引觀眾注意力及好奇心的樣態,讓觀眾想要一探究竟並能從中獲得趣味與知識。 本文蒐集國內外相關文獻及國外研究單位的網站資訊,介紹「擴增實境(Augmented Reality, AR)」的技術、主要配備元件及常見操作介面,並提出三個國外的應用案例。 另外,也就筆者將「擴增實境」應用在國立科學工藝博物館的「防疫戰鬥營」展覽的經驗,分享其規劃理念、設計及觀眾操作情況。 「擴增實境」應用在博物館的展示,有下述優點:(一)將虛擬與真實世界結合,給觀眾帶來一種思考上的驚喜,能有效地吸引觀眾的注意力。(二)可使觀眾在3D的環境中與無法實際帶到展場、無法讓觀眾觸摸、或必須放大的物件即時互動,達到更佳的溝通效果,也更能延長觀眾停留在展示單元前的時間。(三)可將博物館所欲傳達的知識加以轉化為虛擬3D影像,再與觀眾自身的生活經驗互相連結,使得參與者的體驗分外深刻,溝通更為有效。

並列摘要


In order to strive for the audiences' recognitions, curator of the museum must comprehend variety of developments and applications in new scientific technology and derive the essences to create innovative exhibiting methods by transferring the content of specific event or theme for the audiences to explore further and receive the fun and knowledge in the process. This article summarized the related literatures from domestic and international papers and website information from oversea research centers on the introduction of the technology, principle elements, and general user interface for augmented reality(AR). Here offered application of three foreign case studies. In addition, the author shared the experiences, planning concepts, design, and audiences' operating conditions on ”The Disease Prevention Combat Camp” which applied the technology of augmented reality (AR)at National Science and Technology Museum. The advantages of applying augmented reality(AR)on the museum exhibition are as follows:(1)The integration of the virtual and real world can give audiences intellectual surprises by effectively attracted their attention;(2)The audiences can have excellent communication and interaction channels in 3D with the artwork which cannot be touched or placed in the exhibition, and their viewing time at the exhibition unit can also be extended.; and(3)Museum can transform the knowledge into virtual 3D images by associating with audiences' personal living experiences which can impress the viewers with effective communication.

並列關鍵字

augmented reality museum exhibition

參考文獻


Azuma, R. T.(1997).A survey of augmented reality.Teleoperators and Virtual Environments.6(4),355-385.
Woods, E.,Billinghurst, M.,Looser, J.,Aldridge, G.,Brown, D.,Garrie, B.,Nelles, C.(2004).Augmenting the science centre and museum experience.NY, USA:Computer graphics and interactive techniques in Australasia and South East Asia.
王燕超(2006)。在空中教學論叢20。台北:中華民國國空中教育學會。
數位內容產業週報
國家高速網路與計算中心電子報

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高若馨(2016)。星象軟體Stellarium對高一學生在「恆星周日運動」的學習成效研究〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201600271
蔡仲威(2014)。應用擴增實境建置沉浸式數位學習環境—以英語學習為例〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201400862
張正龍(2010)。以文化價值探觀點討台灣博物館之服務創新〔碩士論文,亞洲大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0118-1511201215463713
吳佳隆(2010)。擴增實境劇場製作與應用之研究─以兒童戲劇為例〔碩士論文,亞洲大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0118-1511201215465657

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